Comments: 99
Hongablaster [2011-12-07 09:51:51 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
This is a very nice piece of artwork. It has character and allows for a lot of speculation about the rest of the world the scene is taking place in. I'll break down my critique to pros & cons:
PROS:
- The pallette: I liked the colours in this one. I truly like pastel-like colours, not very bright but not too gloomy either. This one gets the balance right.
- The situation: I always like pictures showing warriors relaxing, tinkering or otherwise doing things that usually happen between the stints of fighting. It makes one imagine what their situation is, what they are dealing with and what their chances of winning/surviving are.
- The mech design: This mech is awesome. It has inspired design. It has lots of dynamism, and has the right blend of realism and fiction - I don't like too "fictional" over-the-top mech designs.
CONS (read this as "points of possible improvement"):
-The main theme (the mech) is a bit too far and looks small. I think that if the "camera" was a little closer to it, the design would appear more impressive and we would be in place to take a better look of the man on it. I understand it might be impossible to remedy now, but the fisrt feeling of looking at this pic was "I wish I could move closer".
-It feels like the picture, especially the items in the foreground on the left could make use of a bit more detail or better shape definition. Detail might not make a lot of sense when you count the amount of time it takes to create, especially when it is not on the main piece of interest on the picture but eventually creates a feeling of quality and completeness and that in turn makes it worth it.
- The light through the holes on the concrete slab above the mech is a bit too bright. Since you have a visible sky, then every light source that produces less light than that should appear darker. So the holes themselves should remain white as they are but the streaks of light falling down should be a bit darker (allow the concrete behind them to show more).
That's it from me, it's a very good piece and I wish you luck with the results of your examination!
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Chiara-Maria [2014-09-22 00:26:36 +0000 UTC]
this is great
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CatalanoMedia [2013-04-30 13:44:53 +0000 UTC]
I prefer this one. Having the mech pushed back gives a better illusion of depth.
The other one feels kinda flat to me.
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ModalMechanica In reply to dasAdam [2012-01-17 04:13:38 +0000 UTC]
Wow are you kidding? This is amazing and SO helpful! I'm going to implement this for sure!
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ModalMechanica In reply to dasAdam [2012-01-17 09:52:25 +0000 UTC]
Yeah, I have until February 1st before my art center portfolio is due. So I still have a bit of time. Thanks as always man.
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Grimmdev [2012-01-14 04:13:09 +0000 UTC]
really really good work, i couldnt complain honestly.
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FisHPastE89 [2011-12-09 05:36:54 +0000 UTC]
cool stuff... lol the deck chairs on the right, like the people are on holiday down here hahahaha... good work.
my only crits are, i think u need to add some blood by the dead bodys or cut them half or something coz at first i didnt realise they were dead. then blurr the edges of the dude and the two robots on top to indicate an intense light source out there... which i then have to ask, is this light source the sun? if it is then add some yellow/orange into the white, including the light beams coming down... to just give them that warm feeling of the sun. and lastly maybe try add some dust in the air around the mech on the ground. to show he landed only moments ago.
Sorry for the super long crit, i hope it makes sense, n all best, its gona look sick!
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sevenofeleven [2011-12-08 11:28:30 +0000 UTC]
Another occupy movement bites the dust.
Looks great.
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ModalMechanica In reply to sevenofeleven [2011-12-11 06:42:15 +0000 UTC]
FFFF this comment made my day. Thank you.
Yeah, its pretty sad seeing those things collapsing =___= no more hopppe
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sevenofeleven In reply to ModalMechanica [2011-12-11 17:51:26 +0000 UTC]
Have you heard about the Cookie Monster blog?
Its an interesting read.
Not sure I have a link to it.
The US economic system is like a casino and the game is rigged.
In the past people could still win and so they feel like they have a chance.
So they play. Now its getting harder to believe that the game is winnable.
Lewis Black(Comedian) has some great thoughts on this.
In the past Govt and Business were in bed together but it was in some sleazy motel far away and we can trust that they would do the "right thing". Nowadays they do the dirty in front of our faces and we can go sit and spin. He probably would use the F-Bomb instead of sit and spin though.
People are realizing that maybe they will not do well in the Casino USA and that resentment shows in the Occupy movement.
👍: 0 ⏩: 1
Pyrotactick [2011-12-07 22:57:27 +0000 UTC]
Great! I like the idea! you should put some soldiers around the mech, just looking around.
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Pyrotactick In reply to ModalMechanica [2011-12-12 04:18:18 +0000 UTC]
make one be like
"Seriously...why the hell are we storming a hobo village."
"Who said they were hobos?"
"...."
"....what?"
"....look around you!"
"*looks around himself* I don't even-"
"Just get your fat ass back in that mech..."
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MrJumpManV4 [2011-12-06 08:34:48 +0000 UTC]
freaking incredible...as well as brilliant...and awesome...
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GeoKorf [2011-12-06 07:16:44 +0000 UTC]
very cool!
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GeoKorf In reply to ModalMechanica [2011-12-11 06:45:37 +0000 UTC]
u w always admire ur mecha worx
👍: 0 ⏩: 1
KiwaKiwi [2011-12-06 06:44:38 +0000 UTC]
wait also congrats for getting on front page!
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KiwaKiwi [2011-12-06 06:43:56 +0000 UTC]
Oh god
Oh my god it's finished
This. Is. Fucking. Dynamite.
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WulfenlordDM [2011-12-06 05:32:40 +0000 UTC]
Overall is nice and cool, but. This tunnel is humanless. More soldiers or shanty people/corpses will be good.
👍: 0 ⏩: 1
WulfenlordDM In reply to ModalMechanica [2011-12-14 01:57:24 +0000 UTC]
One more idea - if you add a dead animal, for example, a corps of a dog, you can show that those mecha-guys are really cruel!
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WulfenlordDM In reply to ModalMechanica [2011-12-14 01:41:09 +0000 UTC]
Oh! And one more thing - this improvised shanty buildings have many windows, so you can place a corps or two hanging from there. Also, those sunbath beds to the right are too empty. Corps maybe?
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WulfenlordDM In reply to ModalMechanica [2011-12-14 01:31:37 +0000 UTC]
Yes, MUCH better! Now it seems that all mecha-squad`s work was done, and they are in evacuation process. Background of the tunnel is still empty. This is very... "spottable"(?), but ok by me.
Cheers!
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RedTigress84 [2011-12-06 05:07:09 +0000 UTC]
OMY FUDGE THATS AMAZING!
idk, maybe define the edges a bit more for the stuff around the fire?
everything looks great anyway!
👍: 0 ⏩: 1
RanDize [2011-12-06 03:29:00 +0000 UTC]
Hey this is nice. Take care of your 'darker dark', I think the 60/30/10 rule can be applied to your value here.
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RanDize In reply to ModalMechanica [2011-12-11 08:58:05 +0000 UTC]
Hmm.. What should I say? You know about the 60-30-10 rule right?
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ModalMechanica In reply to RanDize [2011-12-12 05:43:41 +0000 UTC]
Yeah im just not sure what is what here haha. If the dark darks or the highlights are the 10s or 30s
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