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mojette — Vigilante

Published: 2007-07-13 10:34:19 +0000 UTC; Views: 69581; Favourites: 451; Downloads: 1957
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Description I worked on assassin's creed for 2 years and made nearly 48 characters (complete with accessories clothes faces basmesh textures etc...)

NPC featured in "Assassin's Creed E3 2007 On Stage Demonstration HD"

[link]

this is the property of ubisoft
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Comments: 59

Krustnikat [2012-10-28 15:41:06 +0000 UTC]

nice !!!!!!!!

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FlamingHeadcase [2012-02-19 00:31:10 +0000 UTC]

He has the body the screams he wrestles bears in the mountains, and wins.

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weeznoe [2011-11-25 11:56:37 +0000 UTC]

wow...really amazing...

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janroth [2011-08-07 21:01:35 +0000 UTC]

48 characters of this quality in 2 years? Thats quite a workload.

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GaqS [2011-01-07 03:34:56 +0000 UTC]

oh my god! that is awesome!

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skay20 [2010-10-13 13:52:18 +0000 UTC]

GROSSO

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uncle-shaun [2009-10-11 19:58:56 +0000 UTC]

WOW!!!!!!

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rudy-sumarso [2009-03-06 01:22:09 +0000 UTC]

he looks real and wow, the model really amazed me. congrats!

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eric9199 [2009-02-16 12:48:43 +0000 UTC]

OMG, Awesome!

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JDCXVII [2008-12-31 08:11:37 +0000 UTC]

The texture (and model of course) is freakin' amazing.

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RandomBran64 [2008-12-29 05:53:50 +0000 UTC]

Wait... A model for a video game?

Now I'm REALLY interested! Keep up the amazing work! XD

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Hiperflash [2008-11-29 21:37:48 +0000 UTC]

Very,very realistic..
congratulations

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Clovenhoof [2008-10-23 13:13:03 +0000 UTC]

I thought to ask you about this model, did you use zbrushs render engine/materials for it also? I'm looking for some decent skin solution for maya/mentalray, but haven't really found anything satisfying that doesn't require a lot of testrendering and adjusting also. I'm doing my thesis right now mostly about zbrush and though the sculpted data comes out quite well, it's a lot of layers anyhow to produce to get the proper material feel. Well, I guess I'll delve into that issue further on. Another question about this model was that is this the modelling pose you've used for it? I discussed the issue with a friend of either going by optimal texture space or just optimal for the skeleton rigging, which would be this pose.

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mojette In reply to Clovenhoof [2008-10-23 14:33:30 +0000 UTC]

Hi! check out my thread on Zbrushcentral it's pretty detailed page 4 [link]

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Clovenhoof In reply to mojette [2008-10-23 15:29:07 +0000 UTC]

Yes! Great. Thank you very much for sharing! It's exactly what I was looking for, will see what I can cook up with it.

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Clovenhoof In reply to mojette [2008-10-23 15:06:00 +0000 UTC]

ok, thanks. will do.

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dr-gore [2008-09-29 17:36:46 +0000 UTC]

Insane!

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CristianoF [2008-07-31 16:34:36 +0000 UTC]

Really awesome!!!

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firebatboy [2008-04-22 16:58:48 +0000 UTC]

damn, so realistic !
and I love this game^^

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nortonnn [2008-01-24 04:56:59 +0000 UTC]

well everybody said everything already the only word left is:
WOW!
Congrats man, this is one of the most realistic char I've ever seen.

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corpser2 [2008-01-11 17:02:47 +0000 UTC]

impressive, i guess its directx 10 only

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mojette In reply to corpser2 [2008-01-11 18:26:21 +0000 UTC]

That's the high-res model

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alessandelpho [2007-11-25 11:23:53 +0000 UTC]

fantastic!!! only a question... to do this character you started from an actual picture? (sorry for the apocalyptic english XD)

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mojette In reply to alessandelpho [2007-11-25 14:32:46 +0000 UTC]

I used pieces of photos to create the texture for the skin, but I modeled the character first I did'nt used an actor as reference or anything like that.

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ak3d [2007-11-06 12:33:22 +0000 UTC]

your texturing looks very realistic...............could you tell me how much time you spend on texturing ???????//.........

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daemonecles [2007-10-17 22:31:04 +0000 UTC]

For the ends of the pants, is that an alpha map or zbrush modeled?

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pixelchaot [2007-10-09 16:41:03 +0000 UTC]

what can i say, you are one of my 3d heros...

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mojette In reply to pixelchaot [2007-10-09 23:37:22 +0000 UTC]

Well thank you very much!

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zoomzoom [2007-08-27 05:49:20 +0000 UTC]

hmm.. i am surprise they let you release the model renders before the game...

p.s. u used real photographs for the body texturing correct?...

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chain [2007-08-18 14:44:05 +0000 UTC]

You sure know your stuff! I'm in awe here at everything from modelling, to texturing, to rendering.

One constructive point (although too late now as the work is done); I think this guy should have a little more hair on his back... Just a tiny bit to match the rest.

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Tse-10 [2007-07-25 22:21:46 +0000 UTC]

i've seen this on z-brush central. it totally rocks. Do you use that tool that sculps based on the image planes?

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mojette In reply to Tse-10 [2007-07-25 23:34:03 +0000 UTC]

thanks! no I never tried, this is old school sculpting in zbrush 2, just push/pull brushes, no tricks there.

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Tse-10 In reply to mojette [2007-07-26 04:38:00 +0000 UTC]

what that was zbrush 2? wow thats so awesome. So its all from one tool? thats crazy! Can you take a look at my models? my hell hound has like 8 tools each at level 7 or 6 and after alphas i'm up to 80 megs. I'm not quite finished with it yet but I'd like some feed back. I'm a student trying to get into games modeling. I don't even have the low res models built yet but if you can give me any advice about getting a foot in the industry that would be great!

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sir-lord [2007-07-21 12:09:41 +0000 UTC]

wow, he looks more real then I do.

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Enayra [2007-07-20 04:57:52 +0000 UTC]

Fav all the way! It looks soo realistic! Bravoo!

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mojette In reply to Enayra [2007-07-20 14:53:04 +0000 UTC]

thanks!

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The-3DArtist [2007-07-20 04:41:50 +0000 UTC]

Looking again...maybe a bit more attention could have been paid to his back. I mean, it would have been interesting to see him have a bit of hair back there, as most folks avoid doing that in their textures. Still, it's excellent work.

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mojette In reply to The-3DArtist [2007-07-20 14:52:58 +0000 UTC]

Yes I never though of that! thanks!

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The-3DArtist In reply to mojette [2007-07-21 06:22:31 +0000 UTC]

No prob. I notice weird things like that sometimes. My nephew's far more adept at it though than I am. Scary little kid that one. Did you work remotely or in house?

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mojette In reply to The-3DArtist [2007-07-21 11:46:51 +0000 UTC]

I wish I could work remotely (exepect for the social part). no I worked directly in house!

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The-3DArtist In reply to mojette [2007-07-21 12:18:53 +0000 UTC]

Cool.

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dopepope [2007-07-20 02:42:05 +0000 UTC]

Pretty stunning. Great character.
What programs are you using? Does Z-Brush come into play at all when doing these?

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mojette In reply to dopepope [2007-07-20 14:49:49 +0000 UTC]

Thanks! yes Zbrush is a gigantic part of it!

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Zsantz [2007-07-14 21:32:05 +0000 UTC]

Wow, what skill, this looks more like a photographic set than a cgi. Congratulations.

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mojette In reply to Zsantz [2007-07-20 14:50:53 +0000 UTC]

Well thank you very much! I've been focusing a lot on lights and shaders as much as modeling and textures for the past few years!

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Zsantz In reply to mojette [2007-07-20 17:59:01 +0000 UTC]

It has paid off.

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Zionxxx [2007-07-14 18:20:49 +0000 UTC]

Assasins Creed is one of The games I going to buy this fall...I mean...cmon...it looks amazing! And your 3d work is just amazing...

I have a question...do u have to have a long education to be able to be part of a game...Im gonna go 2 years with 3d design & animation and then one year in england at deakin university. And then If I get the chance join Funcom here in Norway ( the guys behind conan: hyborian adventures ) . How long did u go to school? and how did u get into game-design/character-moddeling etc...

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mojette In reply to Zionxxx [2007-07-20 14:52:22 +0000 UTC]

Thanks! it's not really about education to be honest it's a bout quality, observation skills those kind of things! education is for you to get better that's all! IMO

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Zionxxx In reply to mojette [2007-07-20 17:00:24 +0000 UTC]

hehe, yeah I understand that...but I just thought that the game-studios required a high education & Skills....

Thx for aswering me! I've made up my mind now! Game-designer it is!^^

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kepper [2007-07-14 05:56:23 +0000 UTC]

Awesome! I like it mostly because my body type is roughly the same as this dude!

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