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Niko40 — Traeka 03

Published: 2011-06-26 23:56:43 +0000 UTC; Views: 1062; Favourites: 4; Downloads: 11
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Description Final one...

Made with Blender 2.5
Related content
Comments: 24

SlamJey [2014-04-23 16:17:26 +0000 UTC]

Wow! I love this model! Its Awesome!

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Niko40 In reply to SlamJey [2014-05-22 16:10:15 +0000 UTC]

Heh. Thank you.

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lolitsme202 [2011-07-19 21:55:44 +0000 UTC]

oh oh, question! when you're making something, how do you get the eyes to stay with the head because i've looked everywhere and i can't find any help.. whenever i try to make something, the eyes stay where i made them..

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Niko40 In reply to lolitsme202 [2011-07-25 10:13:17 +0000 UTC]

The eyes follow, whatever you parent them to. So an easy explanation, parent them to the head bone directly so that the centre of the eyes move with the head bones. And later add a "track to" constraint to the object. Or better yet, use bones as eyes and parent those bones to the head bone, parent the eyes to the eye bones and add a "Inverse kinematics" bone constraint to the bones with chain length of 1 and set them to follow some certain bones. So the eyes move with the head bone but point to some other bones. This is called rigging, making the character poseable so that everything works as it should.

See blendercookie.com for quality video tutorials.

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lolitsme202 In reply to Niko40 [2011-07-26 05:19:39 +0000 UTC]

OMG thank you so much!!! ive been trying to find help everywhere but apparently nobody else has this problem :/ FANXX!!!

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Niko40 In reply to lolitsme202 [2011-07-27 18:06:25 +0000 UTC]

It's basic rigging and hierarchy structures. Pretty simple stuff after you get it the first time.

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Diverclores [2011-06-30 11:48:04 +0000 UTC]

I see it is hard to do the ears . But it was a good try . And I repeat, I like the details of the coat and color .

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Niko40 In reply to Diverclores [2011-06-30 16:51:54 +0000 UTC]

Ears? hard? Just ask how hard... -_- Yeah I'm not that good with ears. But glad you like it anyway.

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Diverclores In reply to Niko40 [2011-06-30 17:43:07 +0000 UTC]

You just need a little more practice .

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Niko40 In reply to Diverclores [2011-07-05 08:35:02 +0000 UTC]

Indeed.

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Cappies [2011-06-28 01:44:21 +0000 UTC]

Kiss ,bebe?
And why am I thinking of something from bugs bunny here?
Something with Wile E Coyote, or something. Maybe the big ears

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Niko40 In reply to Cappies [2011-06-30 16:52:27 +0000 UTC]

Big ears... Is the answer to world hunger.

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Cappies In reply to Niko40 [2011-06-30 17:30:00 +0000 UTC]

I smell cryptic bullshit
But, if that IS the truth, I guess I'm well on my way to solving the problem

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Niko40 In reply to Cappies [2011-07-05 08:37:26 +0000 UTC]

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Cappies In reply to Niko40 [2011-07-05 16:28:39 +0000 UTC]

Well, you know what they say about people with big feet and hands, right?
Perhaps ears fits in there too!
Though, being a girl, I'm not too sure how that would work....>.>

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Niko40 In reply to Cappies [2011-07-06 09:07:13 +0000 UTC]

No I don't.

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Cappies In reply to Niko40 [2011-07-06 12:02:00 +0000 UTC]

Oh............
.............
Ask one of your man-friends about it.
Perhaps they will know!

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Antaria-Nova [2011-06-27 08:06:57 +0000 UTC]

Aika kiva.







Blenderillä taitaa olla aika vaikea saada hahmoja aikaan?

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Niko40 In reply to Antaria-Nova [2011-06-30 17:13:06 +0000 UTC]

Kiitän.

Vähän pitää osata että saa 3D malleja aikaseks. Paljon pitää osata jos meinaat tehä niistä liikuteltavia. tai kaikki/osan seuraavista: vaatteet, rigin jolla liikuttaa hahmoa, bindata hahmon riggiin, automatisoida rigginä, shapekeyt, karvoja, valaistusefektejä, jälkikäsittelyä, fysiikkaa, vaate- vesi- karvafysiikkaa, animaatio ja NLA (non linear action) editori eri animaatioiden yhteenliittämiseksi.

Näin pienenä listana... Mutta vaihe kerrallaan se onnistuu. Sculptris on aika kiva ohjelma alottaa. Ja miksei jatkaakin. Mutta jos teet mallin sillä, se pitää exportata blenderiin, uudelleen topologioda (tehä low-res malli), UV mapata, renderöidä tekstuurit alkuperäisestä mallista ja hienosäätää kohilleen muuten. Sen jälkeen voidaan vasta alkaa puhumaan rigin luomisesta animointia ja poseerausta varten. Tämä on yleensä se helpoin/nopein tapa. Muitakin on sitte aika tajuttomat määrät. Yhtä paljon ku on tekijöitä kuin niitä tapoja tehä. XD

Näin esimakuna. Mutta kokeile sculptrista. Aika kiva ohjelma kaikin puolin.

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Antaria-Nova In reply to Niko40 [2011-07-05 14:52:04 +0000 UTC]

Ehkä joskus kun jaksan/kerkeen/viittiin.

Olen aika lailla vaan pelannut viimeaikoina.

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Niko40 In reply to Antaria-Nova [2011-07-06 09:20:48 +0000 UTC]

Sama. Pitäisi taas jaksaa tehä malleja. XD Tällä hetkellä koodaan.

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Antaria-Nova In reply to Niko40 [2011-07-09 13:38:38 +0000 UTC]

Mhm.

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Atimist [2011-06-27 04:18:28 +0000 UTC]

Kinda looks like it swallowed a little something, even though I know that's it's tongue X3 hehehe
Cool looking
Again, the fur detail here is so sweet looking

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Niko40 In reply to Atimist [2011-06-30 17:26:38 +0000 UTC]

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