Comments: 38
Laugh-Butts [2016-10-27 14:31:23 +0000 UTC]
I thought this was photography! WOW!
👍: 0 ⏩: 1
John-AM [2016-03-25 20:37:54 +0000 UTC]
Beautiful work! So inviting! As are all the architectural pieces in your gallery. Did you take the Architecture Academy?
👍: 0 ⏩: 1
Retorman [2016-01-18 10:21:22 +0000 UTC]
Geil, will ich einziehen!
👍: 0 ⏩: 1
Kirschpraline [2015-12-29 12:22:28 +0000 UTC]
Sieht klasse aus, nur schade, dass das hübsche Schachspiel so weit hinten steht >.<
Aber zur Entschädigung hast du ja ein paar Details noch hochgeladen! (:
👍: 0 ⏩: 1
hashirbutt [2015-12-25 06:38:46 +0000 UTC]
Just amazing!
👍: 0 ⏩: 1
default-cube [2015-12-22 21:41:06 +0000 UTC]
That Flickr link got truncated somehow.
👍: 0 ⏩: 1
MichaelTzan [2015-12-22 12:38:32 +0000 UTC]
Holy shiiincredible! I love it I love it I love it!
👍: 0 ⏩: 1
Tjeb [2015-12-22 07:58:34 +0000 UTC]
Great job.
👍: 0 ⏩: 1
unscenemedia [2015-12-22 05:08:31 +0000 UTC]
I like the low-poly models from a design standpoint, but they make the rest of the scene look a little off. I think it's the materials/textures you used on them that makes them look like they don't belong in the scene. Something about how the deer trophy is absorbing the light source. Overall, this is a really well done scene. The reflections on the glass on the portraits really adds a sense of realism.
👍: 0 ⏩: 1
unscenemedia In reply to Schneckenhausmann [2015-12-23 11:13:09 +0000 UTC]
Something about how the light source from the window is hitting it. It makes it look unrealistic. Maybe if the material on it wasn't so matte and it was reflecting some of the light back it would look more believable. I know that isn't the style for low poly, but it might of helped it blend into the scene better, imo.
👍: 0 ⏩: 1
unscenemedia In reply to Schneckenhausmann [2015-12-23 11:16:57 +0000 UTC]
I would try that. Regardless, it's a great scene. It just stuck out to me so I thought I'd mention it.
👍: 0 ⏩: 1
Ryivhnn [2015-12-21 12:56:01 +0000 UTC]
That looks really good! What do the clamp and indirect settings do?
👍: 0 ⏩: 1
default-cube In reply to Schneckenhausmann [2015-12-22 21:40:50 +0000 UTC]
Did you use any roughness on glossy or refractive shaders? I figured out a technique for dealing with fireflies from that source.
👍: 0 ⏩: 1
Schneckenhausmann In reply to default-cube [2015-12-22 22:02:24 +0000 UTC]
Yep, I think every material has a bit glossiness . What is your trick?
👍: 0 ⏩: 1
default-cube In reply to Schneckenhausmann [2015-12-23 01:39:11 +0000 UTC]
I add a Light Path node, and make the roughness conditional on whether it’s a camera ray or not. Only camera rays get nonzero roughness.
👍: 0 ⏩: 0
Frostuin [2015-12-20 20:41:17 +0000 UTC]
Wow, well done! Great to see you've finished it!
👍: 0 ⏩: 1
Frostuin In reply to Schneckenhausmann [2015-12-21 02:34:32 +0000 UTC]
You're welcome. I know the feeling, no work of art is ever truly finished. Congrats anyways.
👍: 0 ⏩: 0