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SerpentTheGreen — GRAIA PATTERN RAPIER LASER DESTROYER

Published: 2011-12-23 03:16:39 +0000 UTC; Views: 8691; Favourites: 151; Downloads: 237
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Description .. or whatever.

Some crazy device made up by GW designers.

Couldn't fall asleep, so I've decided to model something relatively simple, so I wouldn't run around thinking "how can I make this differently", or "Should I put that gizmo in there" and other stuff I usually think about when I'm modelling.

I don't particularly like the prototype, so I won't fix anything, add more detail, re-think it or something.

Just as it is. 5 hours of no-brainer modelling.
(I've used parts from Baneblade & Leman Russ, of course)

Some inspiration too, I guess.

The original desing is of Will Hayes from GW.
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Comments: 70

Emilion-3 [2012-01-15 18:21:57 +0000 UTC]

That is a big gun

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Tombwalker-66 [2012-01-09 18:56:55 +0000 UTC]

Impressive piece of hardware!!

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SerpentTheGreen In reply to Tombwalker-66 [2012-01-10 07:24:11 +0000 UTC]

Thanks.

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Zeredek [2011-12-25 18:08:21 +0000 UTC]

Laaascannoooons!

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MrTaryam [2011-12-25 16:14:24 +0000 UTC]

Its soo amazing to an extend that I Fav+ it !!!!

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SengokuTenno [2011-12-25 11:57:00 +0000 UTC]

It's actually from an old IG weapon that was in the tabletop game during the Rogue Trader era and I think 1st Edition as well. Good job!

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SerpentTheGreen In reply to SengokuTenno [2011-12-25 12:22:48 +0000 UTC]

Well, the model is in "New stuff" section

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SengokuTenno In reply to SerpentTheGreen [2011-12-26 08:45:18 +0000 UTC]

Because they are re-releasing it.

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Coillscath [2011-12-24 21:52:12 +0000 UTC]

How long have you been working with 3d models, that this is a 5 hour job?

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SerpentTheGreen In reply to Coillscath [2011-12-24 22:33:01 +0000 UTC]

About 2,5 years on a regular basis, when I've started to use MODO.
I did some stuff before, but it was not serious. Kind of "chrome balls on checkerboard".

It took 5 hours just because I used parts from Leman Russ & Baneblade.
Modelling from scratch would take much more time.

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Coillscath In reply to SerpentTheGreen [2012-01-09 22:47:36 +0000 UTC]

That's pretty cool though. It's a great model.

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Fighterrr [2011-12-24 15:42:43 +0000 UTC]

Very nice!

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RedVolk [2011-12-23 16:49:38 +0000 UTC]

.....Rapier? dont you mean RAPER! ;3

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Cykra [2011-12-23 14:42:20 +0000 UTC]

I like it!!

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human72 [2011-12-23 14:29:23 +0000 UTC]

So what type of IG veachle is that?

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SerpentTheGreen In reply to human72 [2011-12-23 14:33:00 +0000 UTC]

Havy support, as they say

[link]

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human72 In reply to SerpentTheGreen [2011-12-23 14:46:02 +0000 UTC]

ee. So thats a tank. Old fassion indeed. I wounder if there are more schmatics for the relic war machins out there?

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SerpentTheGreen In reply to human72 [2011-12-23 14:58:01 +0000 UTC]

A tankette, to be precise.

How many other older stuff is out there -- thats for GW to decide.

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human72 In reply to SerpentTheGreen [2011-12-23 14:58:52 +0000 UTC]

Yep its up to them. I say find the things find there schmatics and put them back in to the service.

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SerpentTheGreen In reply to human72 [2011-12-23 15:02:18 +0000 UTC]

But they better be good. No promethium barrels-on-wheels

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human72 In reply to SerpentTheGreen [2011-12-23 15:14:44 +0000 UTC]

Mabey. mabey not. If it is a imperium veachle I say put the thing back in to service regardless of what it has for armaments.

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ManWithaHat [2011-12-23 13:56:25 +0000 UTC]

individual rapid fire las cannon cycles, or all single salvo. Many people will love it.

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EdXCal [2011-12-23 13:23:04 +0000 UTC]

That's, interesting. O.o Though I will say, that looks like something the IG would build millions of even if it didn't work. lol

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SerpentTheGreen In reply to EdXCal [2011-12-23 13:26:27 +0000 UTC]

1) Take a forklift
2) Remove the fork
3) Add gunz
...

PROFIT !

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EdXCal In reply to SerpentTheGreen [2011-12-23 13:42:18 +0000 UTC]

Indeed! Actually, since you said "Gunz" this does look a little Orky. O.o This would make an interesting looted tank or something of the like, for Orks.

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SerpentTheGreen In reply to EdXCal [2011-12-23 13:53:40 +0000 UTC]

1 crew member, no protection.
Easy to loot, yes

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Glorthogoot [2011-12-23 12:40:25 +0000 UTC]

....Needs more dakka.

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SerpentTheGreen In reply to Glorthogoot [2011-12-23 12:55:35 +0000 UTC]

Ran out of places to put guns.

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Glorthogoot In reply to SerpentTheGreen [2011-12-23 16:42:18 +0000 UTC]

nonsense!

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sevenofeleven [2011-12-23 12:40:16 +0000 UTC]

Looks great.

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SerpentTheGreen In reply to sevenofeleven [2011-12-23 12:55:42 +0000 UTC]

Thanks

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AzraelSkyle [2011-12-23 12:03:53 +0000 UTC]

Mega Lascannon D: this will be perfect for supporting our flashlight troopers. Still you have made an effective and detailed model ^_^

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SerpentTheGreen In reply to AzraelSkyle [2011-12-23 12:13:32 +0000 UTC]

Thanks.

I'm not sure about the effectivness, though.
But that's for GW to decide. They made it -- means they think someone'll use it in their army

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AzraelSkyle In reply to SerpentTheGreen [2011-12-23 12:23:52 +0000 UTC]

They will mate they will :3

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warmbluelasers [2011-12-23 11:36:06 +0000 UTC]

I gotta get lessons from you on texturing tanks in this style.

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SerpentTheGreen In reply to warmbluelasers [2011-12-23 11:47:45 +0000 UTC]

These textures are software-specific.
I don't think you'll be able to reproduce these materials step-by step.

But there's nothing very much special about them -- just a bunch of procedural noises & tweaking.
And I still need to work on dirtying-up.

Real-time preview in MODO makes procedural texturing very nice ... you see effect almost in real-time, if you've got enough calculating power for it.

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warmbluelasers In reply to SerpentTheGreen [2011-12-23 12:42:07 +0000 UTC]

Dunno, procedurals exist in both Max and Maya. Only thing would be setting them up properly, or finding someone else who has and is sharing the files. I do like your "miniature" style of texturing and have been thinking to attempt something similar with my shoddy tank models.

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SerpentTheGreen In reply to warmbluelasers [2011-12-23 12:58:26 +0000 UTC]

They're quite diferent.
Max & Maya uses node-based textures, AFAIR. MODO has tree-like structure.

So the problem will not be to setup a layer -- the problem will be with iteraction of different layers/nodes.

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precinctomega [2011-12-23 11:13:36 +0000 UTC]

Ah, the Rapier. The stuff coming out of FW these days is a like trip back to my callow youth...

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SerpentTheGreen In reply to precinctomega [2011-12-23 11:32:09 +0000 UTC]

I'm not a hardcore WH fan, but I agree.

They should have put a forklift instead of lazacannons on this one. Could be nice base decoration.

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Guasamer [2011-12-23 10:50:13 +0000 UTC]

unbeleable i liked it a lot, but in my oppinion the dread fleet is better than the vehicles in warhammer 4ok

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SerpentTheGreen In reply to Guasamer [2011-12-23 11:06:28 +0000 UTC]

Thanks.

Well, everybody has different tastes
Won't argue with You -- I've never seen Dread Fleet

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Guasamer In reply to SerpentTheGreen [2011-12-23 17:21:05 +0000 UTC]

god saint yougotta see that is awesome. here i put a link

[link]

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Olivier2302 [2011-12-23 10:31:52 +0000 UTC]

For a moment, i thought it was a mini.. The glow on the lascannon barrels betrayed you tho

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SerpentTheGreen In reply to Olivier2302 [2011-12-23 10:46:02 +0000 UTC]

Well, I'll make some better shiny metal presets

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Olivier2302 In reply to SerpentTheGreen [2011-12-23 11:23:38 +0000 UTC]

okies

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AntonMoscowsky [2011-12-23 10:15:25 +0000 UTC]

Здорово получилось! Рендер вобще превосходный, это все в три де редакторе? никаких корректив в ФШ после не делалось?
Ха теперь еретики попляшут у нас !!

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SerpentTheGreen In reply to AntonMoscowsky [2011-12-23 11:08:09 +0000 UTC]

Да, ФШ у меня вообще не стоит =Р

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SerpentTheGreen In reply to AntonMoscowsky [2011-12-23 10:44:37 +0000 UTC]

Обработки минимум.

Было отрендерено 2 слоя : Собственно с картинкой + слой с тенями/освещённостью. Слой с тенями наложен поверх с эффектом multiply и немного подкручена яркость/констраст.

Собственно стандартная процедура для акцентирования светлых/тёмных участков.

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AntonMoscowsky In reply to SerpentTheGreen [2011-12-23 11:26:30 +0000 UTC]

Ну надо же, здорово вышло!

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