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SerpentTheGreen — Valkyrie WIP 1

Published: 2011-09-02 14:20:23 +0000 UTC; Views: 5581; Favourites: 88; Downloads: 56
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Description Got most of the basic geometry in place using stubs, starting modelling details
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Comments: 21

ColonelYeo [2011-11-03 02:01:42 +0000 UTC]

Oh that is slick.

Amazing attention to detail. Love the work on the hull panels and the canopy. The turret is pretty nice as well.

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meleck [2011-11-01 16:18:42 +0000 UTC]

Great version of this. Definitely an inspiration for actual modeling.

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T-Eight [2011-09-09 07:00:03 +0000 UTC]

how did you do that awesome picture?

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SerpentTheGreen In reply to T-Eight [2011-09-09 11:44:30 +0000 UTC]

About 12 hours of 3D-modelling (Primitives & Polygons. No sculpting or something) & 5 minutes of rendering

That flying thingy is about 10 percent done. Maybe less, then 10 percent.

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Spekktre [2011-09-08 14:48:56 +0000 UTC]

INCREDIBLE detail!! *fav'd* Can't really think of anything to critique...is there a textured version?

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SerpentTheGreen In reply to Spekktre [2011-09-08 16:06:07 +0000 UTC]

Not Yet.

It doesn't have any other geometric detail, too -- just the stuff on the render
( The engines are in progress ).

But it will use procedural textures, as all of my other models do, so you can check out my gallery an see what it will be like

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Spekktre In reply to SerpentTheGreen [2011-09-08 22:27:34 +0000 UTC]

VERY awesome I can't wait to see it! Do you know of any good resources for texturing? I fire up UVW Mapping and my brain turns to mush...sucks cause I have all these ideas of materials I want to make, but nooo idea how to do it

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SerpentTheGreen In reply to Spekktre [2011-09-09 03:35:37 +0000 UTC]

Sorry, can't help you with that.

I'm no good with UV's myself. The techniques I use don't require UV mapping at all, but are good for still "showcase" - style renders.

So, actually, texturing of my models ain't good, but with much geometry detail it doesn't show much

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jomet [2011-09-03 11:41:33 +0000 UTC]

Very nice detailings . Are you going to model low poly version of this

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SerpentTheGreen In reply to jomet [2011-09-03 12:44:39 +0000 UTC]

Nope.

I like high-poly modelling.

Plus lo-poly will require good texture artist too look nice, which i am not

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jomet In reply to SerpentTheGreen [2011-09-03 12:47:41 +0000 UTC]

np...I would love to see the final output of this model! adding you in my watchlist.

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Spiritofdarkness [2011-09-03 10:00:19 +0000 UTC]

really nice work, those details are really cool

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LunchboxAz [2011-09-03 00:28:05 +0000 UTC]

mmm 40k... beautiful. How did you do the rivets?

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SerpentTheGreen In reply to LunchboxAz [2011-09-03 09:07:58 +0000 UTC]

When creating plating, I punched round "holes" in the polygons facing outwards with cylinder shape on a background layer using "solid drill" with "stencil" setting. That divided the polygon into multi-vertex "round" polygon & a concave polygon around it. The cylinder was aligned so it was perpendicular to the divided polygon.

When done all plates, I selected all of "round" polygons (I assigned temporary material to them, so it was done in two clicks) & beveled them all at once using polygon bevel.

Names of the tools may be different in your software.

That might be not the best solution 'cause it makes pretty difficult to texture usig UV maps, but since I use procedural texturing, that's not a very big issue for me.

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Emigepa [2011-09-03 00:12:16 +0000 UTC]

WOW!!!!!

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DudQuitter [2011-09-02 17:09:11 +0000 UTC]

Worth a watch on this. Good start.

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CadianConcript [2011-09-02 14:38:37 +0000 UTC]

Wow, man you rock!

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SerpentTheGreen In reply to CadianConcript [2011-09-02 14:43:06 +0000 UTC]

It's a pity, my vacation is almost over -- so further progress will be very, very much slower

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CadianConcript In reply to SerpentTheGreen [2011-09-02 14:56:58 +0000 UTC]

I know how that goes. One of my projects was delayed for 3 months because of overtime on my workplace

Best of luck with your future projects

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SerpentTheGreen In reply to CadianConcript [2011-09-02 15:03:24 +0000 UTC]

Thanks.

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Janiashvili [2011-09-02 14:36:50 +0000 UTC]

nice detailing

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