Comments: 18
mreNVy1220 [2015-05-16 19:39:37 +0000 UTC]
This story was just...amazing. I liked how this story was basically Red Riding Hood with a twist. I literally gasped when I found out the lumberjack was a murderer.
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RedRacoon09 [2014-10-27 18:30:34 +0000 UTC]
WARNING: I'm about to SPOIL stuff in this feedback. Cover your eyes.
I don't think this take on Red Riding Hood has been done before. Maybe you got an idea from a certain two characters from a certain Telltale game? You can ignore that if that's not the case, I'm beginning toward a tendency to associate your interactive fiction with games you've parodied. So was this idea you had for an interactive adventure game, or was it something NOT similar to Telltale's MO?
WARNING: I am still SPOILING stuff. You thought that was the end? Nah, no I'm just getting started. Hate me. HATE ME!
I think that making a choice dependent on player knowledge(player knowledge standing in for character knowledge) takes away from the character. This is us entering her life at that point, deciding whether she feels safe, where the best(but obviously not completely safest) place to hide was. This is just to illustrate my point, the following is the actual criticism: has she ever used a gun before? That's character knowledge. The bit forcing the player to remember where they've been or what was appropriate and a nice touch, though. It wasn't too far out of the way or too long ago to feel arbitrary. I thought that maybe I might be able to just get away so I could tattle on the mean man, but I guess the end of the story starts and ends at the door. Oh well. Hit the back button a couple times to go on that hunting trip I missed out on. If you know what I mean.
WARNING: the above feedback SPOILS everything. Scroll carefully. Sorry 'bout that.
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TheGouldenWay In reply to RedRacoon09 [2014-10-29 00:47:18 +0000 UTC]
For this one, I actually was not inspired by Telltale insofar as I simply wanted to retell a fairy-tale in a very real and atmospheric fashion; the only Telltale-influence was the choice-based gameplay.
I realize that the characters resemble some found in Telltale games. Some players have automatically associated the red-haired girl with Clementine because she's the resourceful little girl in a harsh world, and they've connected the bearded man with the Woodsman from Fables and the St. Johns from Walking Dead Season One). Those are understandable comparisons, because the audience I've accumulated is often here for TWD comics. While writing the story, I wasn't intending for these obvious connections to be made, but the original Red Riding Hood (known as "The Story of Grandmother") starred a clever young girl who finds her way out of a wolf's grasp, and the wolf/bad-guy who kills the grandmother and stores her meat and blood as food and wine, so I kept those aspects in for the sake of staying true to the source material, even though I knew it risked being associated heavily with other stories.
You make a good point about the player-knowledge vs. character-knowledge, and the part with the gun was made to sort of blend the two: she only knows as much as the player does about loading guns, but we can assume that she has some history with hunters and their weapons given the fact that she lives nearby the forest. I'm glad the whole memory game was well-received; memory games are one of the few actual puzzles that I've come up with for these stories.
An excellent review, as usual. It's important for me to be aware of what connections my audience is drawing between my work and others, as well as what puzzles or choices are working for them. Thanks for taking the time to comment!
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RedRacoon09 In reply to TheGouldenWay [2014-11-01 01:00:40 +0000 UTC]
I suppose that balances out with the option to grab the gun and trying to "remember" where the bullets are loaded, as someone picking it up might not have much of a clue beyond "somewhere near the trigger"(and in some cases that's way off). Personally, I wasn't thinking Clem, more like just a random woodsman and Bigby, cuz the Wolf spent a few years wandering the forests of Europe before he was offered a job in Fabletown. But enough of that, no connections whatsoever!
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TakuaNui [2014-10-22 13:19:42 +0000 UTC]
Wow, that was amazing. Very tense, very harrowing, and all without visual or audio aid. I can't believe how effective that actually was. It would be really cool if you did someone make this into a game. Also I like the similarity between the girl and Red Riding Hood.
And for the record, even though she had red hair, I pictured the girl as Clementine (TWD). It was kind of instinctive.
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Zyphon44 [2014-10-21 22:37:42 +0000 UTC]
Wow, this was fantastic. Very tense and very well written, the choices were very difficult, and it had a really cool feel to it that I just loved. I'd really like to see more stuff like this.
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GarySmithXPetey58 [2014-10-21 20:44:11 +0000 UTC]
You are such a Wizard with words! I love your writing style. This little game, was amazing and chilling. I can tell you this now though, I so did not trust that Man, too begin with. Excellent Job, Tom.
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dhdd14 [2014-10-20 23:30:01 +0000 UTC]
Hidden by Commenter
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TheGouldenWay In reply to dhdd14 [2014-10-21 02:32:06 +0000 UTC]
Yes, I did. You have a good eye. More specifically, I based it off of "The Story of Grandmother", which, from what I can tell, was the original oral version of the story before Charles Perrault authored the first written version. Unfortunately, because "Wolf of the Woods" is a more concise version of a larger story I want to tell someday, I had to remove certain elements and alter others, such as the end, which risked the integrity of some of the messages that the original story contained.
As I said, someday I hope to construct a more elaborate version of this tale, and do justice to the core of the original story. For now, all I can offer is this measly thing, but I hope you guys can enjoy it, anyway.
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Kitsunade1 [2014-10-20 06:34:01 +0000 UTC]
You never cease to amaze with these interactive stories! Keep being awesome.
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SlothGurl [2014-10-19 18:35:38 +0000 UTC]
Wow, that whole story was super intense. I feel kinda horrible about some of my choices, you made them really tough. It was amazingly written, I know I got chills more than once. You describe everything really well too, it's almost like I'm watching a movie of it or something. I'm actually considering re-playing again just to see what would've happened if I'd chosen differently
SPOILERS:
i agree with procrastinator175, I should've just left when I saw the bloody bathroom, but I was too curious, and I HAD to find out what was in the tub. I knew something was wrong the second I found out there was a locked room. And I don't think I really saw any typos or mistakes by the way. Great work!
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SlothGurl [2014-10-19 17:43:00 +0000 UTC]
Oh man I am so excited to play through this! All your other interactive stories have been great so far.
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procrastinator175 [2014-10-19 03:50:12 +0000 UTC]
I TRUSTED HIM DAMMIT
GOD I'M NAIVE.
*Spoiler*
I should've just tried to leave the second I saw the bloody bathroom. BUT NOPE. Just HAD to look behind the curtain. Ugh.
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TheGouldenWay In reply to procrastinator175 [2014-10-19 04:50:47 +0000 UTC]
Well, I'm very happy to hear that you played through, and I hope you enjoyed it despite falling into the his malevolent ruse.
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Taka-pon [2014-10-19 01:48:21 +0000 UTC]
Excellent story. From the moment the man had accepted the girl into the cabin without many questions and very friendly-like, I knew something was up. I love the options that you had, and I would be very interested in playing more of this story. Great job!
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TheGouldenWay In reply to Taka-pon [2014-10-19 02:09:22 +0000 UTC]
I'm glad you enjoyed it! Yeah, I knew the man's nature would be obvious to any experienced reader, so I was trying to develop a very roundabout way of relieving suspicion through other story elements, but unfortunately I couldn't get anything concise enough to fit into the small-scale version of the story. In the end, I decided to just give the player the choice to be suspicious of him before the reveal. Someday I'll be good enough to actually trick people into liking bad guys, and the sense of betrayal will crush their hearts. Anyway, thanks for playing another one of my stories!
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netnin [2014-10-19 00:12:12 +0000 UTC]
it was a lot of fun to play. I can totally imagine this being a Telltale sort of game, what with the number of choices you were given
I really hope you do make that 'grander version'- I'd love to see it
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superhorse1999 [2014-10-18 22:48:37 +0000 UTC]
Wow. That was amazing. Love the writing and atmosphere, really enjoyed playing it.
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