Comments: 22
NorthWester1 [2019-07-16 16:19:30 +0000 UTC]
The model looks nice but I do have to ask: was that whaleback tender ever released?
👍: 0 ⏩: 0
vincentberkan [2016-06-12 15:12:16 +0000 UTC]
Magnificento!
👍: 0 ⏩: 0
gh22 [2016-06-07 05:03:49 +0000 UTC]
Are there any plans for more WVRR steam locomotive's in the future?
Like some 4-4-0's, Ten-wheelers etc
👍: 0 ⏩: 1
trainboi In reply to gh22 [2016-06-07 05:07:39 +0000 UTC]
Of course. In time I'd like to build a considerable chunk, if not all, of my current roster.
👍: 0 ⏩: 1
gh22 In reply to trainboi [2016-06-08 00:08:46 +0000 UTC]
Then i guess it's a waiting game for that day to come.
And while we'er on the subject of future Washoe Valley content, are there plans for any WVRR rolling stock, or will we have to keep using Pencil42's V&T, CP, UP and miscellaneous stock?
👍: 0 ⏩: 1
trainboi In reply to gh22 [2016-06-08 03:44:03 +0000 UTC]
I've skinned two types of heavyweight coach, 10-1-2s and 12-1-1s in WVRR thus far. When I can get around to setting up a random naming and numbering system, they'll go up. Some custom cars, particularly observations and possibly diners, are in the planning. I'm also looking to skin up a variety of boxcars for express, mail, baggage, grain and goods service. As far as ore goes, I typically use the Missabe Road's generic ore cars.
👍: 0 ⏩: 1
gh22 In reply to trainboi [2016-06-08 06:07:50 +0000 UTC]
Will any of these car's be link and pin'ed or will they all be slotted Janney coupler's like on the as built Pleistocene class engines?
👍: 0 ⏩: 1
trainboi In reply to gh22 [2016-06-08 13:22:54 +0000 UTC]
That depends on the era. Some stock goes back to the 1880s - older boxcars and ore cars will include link and pin, as will stock built for that time period.
👍: 0 ⏩: 1
gh22 In reply to trainboi [2016-06-08 20:26:58 +0000 UTC]
Alrighty then, Thanks for clearing all that Up Trainboi!
👍: 0 ⏩: 0
gunslinger87 [2016-06-07 02:02:02 +0000 UTC]
Nice!! That black scheme and tender look great! Dud you use the SPNG tenders as a base?
👍: 0 ⏩: 1
trainboi In reply to gunslinger87 [2016-06-07 02:05:57 +0000 UTC]
To some extent. There are common parts, though I directly based the model on a T&NO design.
👍: 0 ⏩: 1
trainboi In reply to gunslinger87 [2016-06-08 23:31:36 +0000 UTC]
Texas & New Orleans. I did their version of the C-9 originally because it's the most similar to the UP C-2. Speaking of which, I need to texture and export that...
👍: 0 ⏩: 1
gunslinger87 In reply to trainboi [2016-06-09 20:31:19 +0000 UTC]
Ah, I recognize that road name now. But not the reporting mark for some reason.
👍: 0 ⏩: 0
RattlerJones [2016-06-07 00:19:15 +0000 UTC]
When the project is completed, isn't it going to be on dropbox? I'm not a gimme pig or anything, I'm just asking.
👍: 0 ⏩: 1
trainboi In reply to RattlerJones [2016-06-07 01:32:12 +0000 UTC]
When the project is completed, it will be in the next Trainz Forge release. (not the one tomorrow, but the one after)
👍: 0 ⏩: 0
sirrliv [2016-06-06 23:14:08 +0000 UTC]
Converted to oil firing, I presume?
👍: 0 ⏩: 1
trainboi In reply to sirrliv [2016-06-07 01:31:32 +0000 UTC]
Of course.
👍: 0 ⏩: 0
mondojawan [2016-06-06 22:31:33 +0000 UTC]
Please teach me how to adequat reflection to the wheels and all. >:3
👍: 0 ⏩: 1
trainboi In reply to mondojawan [2016-06-06 22:49:56 +0000 UTC]
Use the Mirror settings in Blender. The settings I used are as follows:
Brass:
Reflectivity = 0.8
Depth = 2
Gloss Amount = 0.9
Samples = 25
Color = 1,0.842,0.696
Iron: Same as Brass but Gloss Amount is 0.85, and Color is 1,1,1
Those are the only reflection effects I used on this render; if you need I can also supply my settings for Russia Iron.
👍: 0 ⏩: 1
trainboi In reply to mondojawan [2016-06-07 05:38:03 +0000 UTC]
Should've posted it there then. That's just a m.tbumpenv map, you'll find it on the Trainz wiki.
👍: 0 ⏩: 0