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vasilnatalie — Download pathing.fx and .pmx toy for MMD by

#effects #mmd #mme #mikumikudance
Published: 2017-08-28 22:30:56 +0000 UTC; Views: 1866; Favourites: 44; Downloads: 13
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Description www.mediafire.com/file/0az60av…

Okay, this is a little different.  That's because there's no way to make this one user friendly.  If you want to make it work for you in a useful way, you have to edit models.  If you want to add more nodes to the path, you have to edit the effect.  I'm sorry.  If you just want to play with a toy that does something you've never seen MMD do before, then go ahead and download, you don't need to know anything to do that.

Now, if you can edit models, this is already useful.  Replace that big arrow with anything you want, and it will slide up the path just like the arrow.  And yes, you can edit the path, just move the bones around.  And yes, that means you can animate the path, or OP elements of the path to another model.

If you can edit effects, you should be able to see how to add extra nodes, should you want.  I tried to make it as easy to edit as possible, but see below for my embarassment-related note.  And if you add a lot of nodes, you can create a path as soft or long as you would like.

So this is kind of a toy.  There is no readme.  I probably can't help you get it working; if you can't figure it out, you probably won't.  The instructions are simple: select the arrow bone and move it in the positive Y axis.  After that, do something else.  So long as the arrow bone is above the mother bone, it'll deform.

All those disclaimers aside, this is really amazing.  It is a completely new way to animate models in MMD.  It is appropriate for any of those long, curvy things that you could never do with bones.  Like coiling around something.  Stuff like that.

This is also the first time that I've implemented proper shadowing in a vertex-deformation shader.

So this is something of which I'm extraordinarily proud.  Yet at the same time, I am extraordinarily embarassed of it.  That's because this is ugly, ugly code.  The angles are not actually perfect, I had to hack them together with spit and glue.  The code base itself is ugly and difficult to maintain, because I don't know what I'm doing well enough.  The code itself is a terrible, terrible mess.  If anyone is a programmer and wants to look at it and help me learn, that would be amazing.

What I ended up making was incredibly difficult and frustrating for me.  And despite my strange combination of pride and shame, I am so grateful to be done with it.  Well, at least for now.  I'll probably have to revisit it when I actually try to use it for a real animation.
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Comments: 5

RandomationsYT [2018-12-25 02:34:14 +0000 UTC]

This is amazing. So much potential.

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vasilnatalie In reply to RandomationsYT [2018-12-25 16:03:59 +0000 UTC]

I'm glad you think so-- I still think it's pretty cool


I've been using Blender more than MMD lately, so I don't really need it-- it's basically a poor man's version of Blender's curve modifier.

👍: 0 ⏩: 1

RandomationsYT In reply to vasilnatalie [2018-12-25 17:05:23 +0000 UTC]

Ah yeah I'd love to move over to a bigger program like Blender or Maya... I'd just seriously miss the simplicity and easy customization of MMD. 

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SPIRITRAY76 [2017-08-28 22:37:29 +0000 UTC]

Fair enough almost.

👍: 0 ⏩: 1

vasilnatalie In reply to SPIRITRAY76 [2017-08-29 01:42:09 +0000 UTC]

Almost?

I apologize for any injustice I've inflicted upon you.  I pray that you somehow find the strength to bear it, if not in in silence.

👍: 0 ⏩: 0