Comments: 13
I-Am-Madbat [2013-09-25 05:36:53 +0000 UTC]
I like it, I like it! Yeah it does look like a stealth bomber, but the design is just aerodynamically practical. It's a shape that appears in a lot of test aircraft designs.
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wbyrd In reply to I-Am-Madbat [2013-09-25 05:43:58 +0000 UTC]
Thanks glad you like it. And thanks for the support.
only so many ways to shape a aircraft that has to obey the laws of aerodynamics. I decided to keep the design simple and functional instead of going for something more exotic since the universe it was created for seems to be a more hard science oriented one than the Space-opera/anime influenced world i create my own works for.
I did this for a friend He was happy with it, and I was satisfied with the results so I went with it.
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I-Am-Madbat In reply to wbyrd [2013-09-25 06:12:53 +0000 UTC]
Yeah, I'm kinda tossed between a more hard science or a space opera approach. both have their merits. Realistically though, going into deep space would be scary as hell. One thing goes wrong, and there is NO rescue.
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wbyrd In reply to I-Am-Madbat [2013-09-25 06:21:29 +0000 UTC]
Oh hell yeah. Space has no mercy, compared to it the worst environment on earth is a summer day on the beach.
to side step some of the cold realities of real space combat I cheated and moved most combat to either Atmospheric, or Hyperspace based combat. Shoguneagle went with something a bit ore traditional so it sort of shapes anything done for him.
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I-Am-Madbat In reply to wbyrd [2013-09-25 07:07:04 +0000 UTC]
I think I may go for more realism for space combat...getting info that's constantly minutes to months or years out of date, predicting, hunting, then WHAMMO it's over in a minute and a half. Things like fighters and small craft would be for when you really want to keep the target (planet or station) intact. Otherwise, come kiting in behind a shotgun spread of chaff travelling at 30% lightspeed, and that's all she wrote for the target. Makes you think that mutually assured destruction is a theme that may only get worse as we progress.
On that happy note, I always got room for lasers!
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wbyrd In reply to I-Am-Madbat [2013-09-25 14:05:30 +0000 UTC]
I once heard realistic combat in space as" war of the slide rule" cold clinical, and instantly lethal, with none of the romance and excitement of sci-fi.
a great version of realistic starship combat might actually be "Das Boat"," the enemy Below", Star Trek" Balance Of terror"or Hunt for Red October." there are long periods of silence, watching and waiting then a few brutal seconds of action, and one side or the other is never going home.
I went with my version of Hyperspace for several reasons I wanted the setting to be more about upclose brutal combat, Slugging matches and dogfights along the lines of World war two and World war one fleet battles.
In real space that is not going to happen, it's all computerized sniping contests. So i threw in dust, floating rocks, islands the size of Texas, and lots of big nasty things that jump out an bite you in the butt. Fleets would detect each other through signal intercepts, scout craft, or just blunder into one another out of the blue.
It was just a choice based on how I wanted combats int he games and stories to ru, then finding a way to make it work. In this case it had a happy side effect it added a whole new layer to the story, and games as well as places to stick all sorts of colorful, and dangerous wildlife...some large enough to eat cruisers.
In the process I replaced the Fit and function look of the Drone here, with something a bit mroe sci-fi ish...
Capital Missiles: automated AI long range drone weapons....wbyrd.deviantart.com/art/Capit…
and Basic Drone systems for starships. wbyrd.deviantart.com/art/Drone…
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I-Am-Madbat In reply to wbyrd [2013-10-05 03:42:37 +0000 UTC]
I guess the weapon effects would really depend on the power you had available for them. Lasers could literally blow chunks off (sudden superheating and the resulting expansion) and magnetic accelerators (or Gauss weapons) would hit like missiles. A grain of sand travelling at near light speed would detonate on impact with an atmosphere in the megatons. An enemy thats Earth-moon distance away (roughly 300,000 km) would have an 8 second time lag that would have to be figured in. If he's aware of you, the chances of you hitting him at that distance with an 8 second time lag would be pretty slim. (like trying to do Warcraft pvp when the server is lagging). Most of the time you'd be hunting and trying to close to striking distance, and avoiding any countermeasures at the same time (like chaff, that would ruin your dinner plans)
In actual fact, most asteroid belts are empty space. You'd have a greater chance of hitting a tree in the African Savannah than smacking into an asteroid. The thing that would really mess up your trip is dust, and hawking radiation (from smacking into cosmic rays at ridiculous speeds) Not to mention plain old cosmic rays will kill you from a brief exposure. The *planned* manned mission to Mars had to be scrapped after the last probe, it was specifically equipped to measure the rads on the way there. Apparently anything over a three month journey will deliver fatal doses of radiation.
I think the reason I'm leaning towards a more realistic setting is that space is just plain dangerous, hostile, and nasty at the best of times. It makes waling out your front door to check the mail box an adventure in itself.
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wbyrd In reply to I-Am-Madbat [2013-10-05 05:09:20 +0000 UTC]
Space, if you forget something and need it your dead. If you bring something need it and it don't work...your dead....iif you bring something and need it and it works but you don't use it right...your dead.....basically anything and everything you do can result in ..you guess it, your dead.
In the project I am working on Real space is just like the real thing..big empty and deadly.so races dont spend much time there.....instead they move over to hyperspace as soon as feasible where it's pretty dangerous but a pin hole leak in a door seal wont kill you in a fairly nasty way...
Instead it has it's own hazards and rules......pax-belum.wikia.com/wiki/Categ…
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I-Am-Madbat In reply to wbyrd [2013-10-05 06:17:24 +0000 UTC]
Dead, but nicely preserved for eternity.
In space, no one can see you rot. cause you don't. ever.
(as a matter of fact, landlord and I just pulled down and dragged off half of the backyard fence (need to do part 2 tomorrow). I never thought rotten wood could smell that bad!
Cool project! I bookmarked that.
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wbyrd In reply to I-Am-Madbat [2013-10-05 11:20:41 +0000 UTC]
Freeze dried spaceman, now in new Teriyaki flavor get yours now at ET-mart flash frozen at the peak of freshness.
It's a project that has been stewing for a couple years now..and most of my ships and items belong in that universe.m It's been keeping two gaming groups busy, and ducking for cover for a year or so now.
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I-Am-Madbat In reply to wbyrd [2013-10-06 00:02:41 +0000 UTC]
I tested most of my ideas for stories and settings out in I.C.E. campaigns, both rolemaster, and Spacemaster. I wound up with some very creepy settings, especially the sci-fi stuff. I always presented space as being very cold, empty, and lonely. I loved making the campaign settings. World building is a gas.
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Bananateeshirt [2013-08-23 05:42:19 +0000 UTC]
looks similar to a stealth bomber
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wbyrd In reply to Bananateeshirt [2013-08-23 14:09:09 +0000 UTC]
yes, yes it does...but then again the shape and outline of stealth aircraft are going to be fairly similar... in this case Think "B-2 has a baby by the space shuttle"
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