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wbyrd — Khrahkiir Scout

Published: 2013-10-04 17:57:13 +0000 UTC; Views: 1131; Favourites: 17; Downloads: 24
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Description A vehicle i have had knocking around for a bit as stats, but never set down and drew out. it is dressed up in multi-environmental camo.
the reds and browns blend in well with the background colors of hyperspace and the non reflective radar absorbent paint helps to make it less noticeable when operating in night time conditions planetside.

The Bright blue tips of the wings are part of the vehicles gravitic drive systems and can not be camouflaged since they glow slightly when energized. various tricks and tactics are used to keep the glow of the drives from giving away a vehicles position including the use of natural cover, powering down he drives when possible.
In addition in hyperspace bio-luminous life forms are common and provide some assistance to pilots trying not to be noticed or tracked by their own light signature.

Type: Scout
Manufacturer: Hyhmdahl Defense Industries Cooperative
Multi-Environment Operation Capable Tactical Scout/Electronic warfare Craft.

Crew: 2
Pilot
Electronics systems Operator
In service with
T.A.E
Valkiir Conclave
Imperial Military
Colonial Authority Military
Independent Colonial Militias.

Designed for system patrol and fleet screening operations the Khrahkiir ( Raven ) is a medium fighter hull fitted with extended fuel tanks, and life support reserves, as well as multiply sensor modules.

While not as capable as a scout boat/ship the Khrakiirs long range, high speed, and agility ,make it an excellent platform for tactical reconnaissance and early detection and warning operations.

As a result it serves with both fleet and colonial forces In service with eh T.A.E Imperium, and Conclave. It is armed for self defense only and can not be fitted with heavy ordnance making it a fairly poor combat craft. requiring it to evade contact and outrun pursuing fighters should it be detected by enemy defense forces.

The Khrahkiir defenses include numerous electronic warfare systems, decoys, passive detection systems, and sensor deception/Jamming systems. Should the scout be forced to engage enemy missiles, drones or fighters it is armed with a single fast firing plasma cannon or E-mag cannon.

In most cases by the time the enemy can work through the heavy jamming and deception, put out by an active Khrahkiir, the scout is well out of intercept range and driving at full thrust toward friendly space.

Often Khrahkiir work with fighter support leading pursuing hostile into an ambush or serving in a sensor/electronic warfare role. In these roles the Khrahkiirs long range sensors, data acquisition systems, and fire control networks,can defeat enemy jamming, or blind their sensors increase the combat effectiveness of combat craft.

Specially modified Khrahkiir can direct long range missile and torpedo fire, and act as a mobile battle space control craft allowing coordinated action by flights of fighters out of range of larger command and control assets.

Systems:
Towed array Sensor pods

While the static barriers and gravitc drives mounted on most fighters are key to both normal, and hyperspace mobility, they cause a great deal of electromagnetic distortion near the craft when in operation.

Normally short ranged tactical radars, and sensors,can see through this electronic noise. However extremely delicate passive and active sensors can be blinded by a crafts on EM emissions. To correct for this fact scouts often carry a towed array which trails several hundred feet back from the craft, to clear the localized noise of the crafts own electronics.
To allow the sensors to have an unobstructed view of space pilots will fly in wide arcs swinging the trailing array well out of it's own shadow and ionized waked created by gases and dust being deflected away from the craft by it's static barriers.

Active sensor Denial system:

Active sensor denial systems create a pulsed and rapidly modulating sleet of wide band EM noise across the most common frequencies used by spacecraft. While this is a dead giveaway tot he presence of a hostile craft it makes engaging outside of visual range extremely problematic. Forcing enemy fighters to close into close combat where Valkiir forces Are exceptionally effective.

To prevent this system from being targeted by hostile radiation seeking munitions the Scout often carries this system in a second towed array which it deploys mixed with dropped decoys to confuse and misdirect any potential hostile missile tracking it's emissions.

Fire control network:
this advanced communications and integrated data network allows a scout to direct missiles and torpedoes launched by other combat craft taking full advantage of it's long range sensors and improved electronic countermeasure defeating systems.

When linked into a network often fighters will be armed with multiple long range ordnance and fire them off in salvos relying on the Scouts systems to analyze, prioritized and track targets well outside the sensor range of the launching craft.

In early tests this system has also allowed capital ships to launch heavy ordnance at ranges well outside their own sensors. A scout orbiting the target area picks up the missiles control signals and directs them to engage targets that ordinarily would be dependent on the missile or torpedoes less advanced systems to track.
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Comments: 3

Commander-Fillmore [2013-10-04 18:42:14 +0000 UTC]

Ok I'm gettin jealous about these different designs that look awesome

👍: 0 ⏩: 1

wbyrd In reply to Commander-Fillmore [2013-10-04 18:49:00 +0000 UTC]

Don't be jealous of me... I just have a lot of spare time to deal with


Personally I am jealous of some of the other guys around her..I just do MS paint doodles they do really good work

👍: 0 ⏩: 1

Commander-Fillmore In reply to wbyrd [2013-10-05 02:57:07 +0000 UTC]

Yea I know but it's so damn awesome your designs I want to see some 3d models soon

👍: 0 ⏩: 0