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WordBearer — Kasrkin Mugshots 1

Published: 2008-05-04 23:02:22 +0000 UTC; Views: 7797; Favourites: 18; Downloads: 774
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Description This piece could also be titled "I still live". Sorry for the lack of updates, I have had very little time for art for a while now, so I haven't done all too much sadly. The next page of BoTE is almost done pencil wise and the plot is far more well formed in my mind, I'm sure I could finish it in 4 hours if I tried. I quit WoW a few weeks ago, and since then even though I have little time off from work I at least get a little hobby time every day.

Ok, as for this piece in particular, these are the first designs for Vanessa's Kasrkin bodyguards. My current plan is to have 12 of them all told (3 teams of 4), with everyone being some kind of specialist (Based on the ODA teams that US Special Forces deploy as, at least based on stuff I've read.). The designs shown here are for Captain Pietr, the leader of the team, Along with 3 weapons specialists (Flamer, Sniper, Bolter) and a Combat Engineer (Melta). Still need 2 medics, a CAS (Close air support) spotter, commo specialist, Team Sergeant, and 2 more weapons specialists.

These guys are going to be one of the main focuses of the comic and will kick a ton of ass. Sadly a lot of them will die trying to keep Vanessa alive so she can stop the gate from opening (Whoops, gave away too much of the plotline there...). My goals with them are to:
1. Show that the Imperial Guard is not the incompetent bunch of bullet sponges that most people think, but rather an extremely professional and well motivated force (most of the time) that is just horribly outmatched by many of the threats facing the Imperium.
2. Make people genuinely upset and angry whenever one of the kasrkin dies, such that people don't just understand that the bad guys are evil, but that they genuinely want them dead.

Last bit on this, P.O.B. is Planet of Birth, and yes, they all were conscripted at 6 like all other Cadians.
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Comments: 26

1stIICE [2008-06-12 10:58:22 +0000 UTC]

Neglected to tell you this, but the weapon designs here are amazing.

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WordBearer In reply to 1stIICE [2008-06-14 22:55:44 +0000 UTC]

Oh thanks a lot man, I really tried on em. Can't claim all the credit though, they are all based off of well established GW weapon designs.

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CrabTasterMan [2008-05-16 06:29:41 +0000 UTC]

OMG you are better at this than I thought. Esp with the faces. Look! Its amazing, you can put a pure side view AND a front view of one person to look as if they are different perspectives of the same person! Amazing! I couldnt do that in a million years... which reminds me, I better go get better on drawing some faces. WAaaaaaaaaa?! Vanessa has a squad of KASKRIN BODYGUARDs?! Now thats gonna be fun(ny)! I can just picture it, its anotha SC:G scene riiiiiiiight here, got this ghosty novaish inquisitor right here except that she talks and snaps... and u got a buncha the roughnecks, casual (at least more so than the inquisitor) who provide some relaxed comic relief. Yeah you, I'm giving out advice here. Unless the Kaskrin HAVE TO BE SERIOUS KILLERS without casual fun loving elements in them. But if they are to have any characterizations at all, their numbers should be less than 12. Much less.

Hmm... major kickassmen? well I guess then their characters do exist, and are not some random roughnecks without a life.

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WordBearer In reply to CrabTasterMan [2008-05-16 11:41:22 +0000 UTC]

Well they are a mix of comic relief and seriousness, basically they are serious when working and comical when not. Most of the jokes with them have to do with Vanessa being a bit single minded when it comes to accomplishing tasks and thereby completely forgetting about her own safety making these guys' jobs extraordinarily hard. Going to have a line along the lines of "Is she at least not going to try to get herself killed this time top?"

And yeah, I'll work on the rest of these today.

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underclocked [2008-05-05 09:00:36 +0000 UTC]

Holy crap, I had thought you dropped off the face of the earth and then *BAM!* you show back up...

Good stuff, tho.

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WordBearer In reply to underclocked [2008-05-05 16:01:45 +0000 UTC]

lol, sorry for the scare there, more to follow one these guys soon. Once I have the face and weapon designs done for them all I'm going to do a gear layout of each of them to see how they'd wear their various ammo and gear pouches and suchwhat. My idea for this is to do a drawing of a kasrkin in full armor but without any gear from the front, sides, and rear and then to use tracer paper (That lost tool of the cartoonist) to make copies of the template and draw the gear for all of them. In the end I should have a full layout and bio pic ensemble for when I launch the site (I'm aiming for right after I graduate from this course, so around June 22 or so.). I'll probably do a dramatic pose shot of the whole team too in full gear. Oh yeah, and I need a colorist again, Julio has no time for it now that he has a job and all that, or so he claims (Damned lazy civilians!).

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CrabTasterMan In reply to WordBearer [2008-05-17 02:44:44 +0000 UTC]

Yeah, I guess SOMEONE OUT THERE might appreciate all the stuff they do, but I'm afraid 99.99% of us that are going to read your stuff are not going to care who wears what gear if a lot of them look basically similar.

And to make drawing easier, have you considered using a 3d model, and posing various copy+pasted weapons and limbs and drawing on top of that to make scenes of the same characters or soldiers with the same weapons? It might speed up your progress quite a bit. So we won't be celebrating the end of the BotE on your 67th birfday or sth.

What? I noticed to day ur title had the word "Kasrkin." I thought it was a mistake, I thoguht the correct spelling was "Kaskrin." But I see u write "Kasrkin" here again in the reply above and now I have to ask: Which is one is correct?

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WordBearer In reply to CrabTasterMan [2008-05-18 12:01:31 +0000 UTC]

Kasrkin. Kasr is a regional fortress on Cadia or its surrounding worlds, Kasrkin are the elite garrisons of those fortresses, though they spend most of their time doing special forces stuff.

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CrabTasterMan In reply to WordBearer [2008-05-18 20:53:55 +0000 UTC]

Kasr is not a single place, but any regional fortress around or on Cadia? Cadia is 1 planet, right? Or is it some name for a large sector?

Dammit, and what is Adeptus Astartes? Does it have anything to do with 'Rines? I thought Rines served the Emperor, yet I heard that there are 3 main religious stand points in the imperium... the emperor is god, the emperor is a facet of the machine spirit, and the emperor is neither but a just a very gifted man or something.

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WordBearer In reply to CrabTasterMan [2008-05-20 08:06:23 +0000 UTC]

Kasrs are both a location and a region, and they are primarily on Cadia but there are a few on other planets that Cadia controls to a certain extent, or at least that was my understanding. Cadia is 1 planet, but the Cadia subsector is the region of space around it (Also referred to as the "Cadian Gate").

In the reorganization which took place after the Horus Heresy the Imperium separated its governmental functions into largely independent organizations called Adeptii (Adeptus is singular). Each organization was in charge of a certain job, the 3rd edition rulebook had a good diagram listing the larger ones. Here is the breakdown of those:

Adeptus Terra- The adeptus tera consists of many millions of dedicated servants whose duty is to interpret and enforce the Imperial will. The priesthood is divided into many departments and sub0departments, some of which operate so secretely that their existence is unknown outside their own membership.

Subgroups of Adeptus Terra-
The astropaths and the astronomican
Also the Administratum
Inquisition as well
Imperial Guard and Imperial Navy both fall under a sub department called the Munitorium
The Adeptus Arbites, the Imperium's Cops, also fall under this category.

Adeptus Mechanicus- I really don't need to copy this one, you know what they do.
Subs- Adeptus Titanicus, who are in charge of titans
I think thats it

Adeptus Astartes- Simply put this consists of all of the Space Marine Chapters, they are independent of all other organizations.

Adeptus Custodes- Emperor's bodyguards.

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CrabTasterMan In reply to WordBearer [2008-05-21 14:42:20 +0000 UTC]

Thx for the info. Before you told me, I thought there were only 3 Adeptii...
Waittasec, The Imperial Navy is... and the ships and barges that ship the marines... are they separate?

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WordBearer In reply to CrabTasterMan [2008-05-21 23:47:43 +0000 UTC]

Yes. After the Horus Heresy it was dertermined that it was too dangerous too allow any one man to control the power of a full Space Marine Legion, which had their own fleets, and so the Imperial Navy and Imperial Guard were formally created. While space Marines maintain their own fleets the mandate for their vessels is that they are ownly to possess "vessels such as are required to facilitate the Chapter's conveyance between warzones." As such most Space Marine vessels are designed for planetary assaults and not ship to ship combat, though they are quite capable at that as well. You may have noticed that there is a certain level of ambiguity in the mandate as it is left open to enterpretation as to just what kind of vessls are neccessary to facilitate a chapter's conveyance, so there are a lot of political struggles between the Imperial Navy amd the Space Marines, these rarely result in much of anything luckily.

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CrabTasterMan In reply to WordBearer [2008-05-22 15:13:32 +0000 UTC]

But things like a full scale battle between the Imps and the Rines do happen, like on Kronus? Who has to answer for that kinda conflict? Will commanders on either side have to pay martial court consequences or something like that?

I didnt understand why Aleksander, that Imp regimental commander on Kronus, didnt cooperate with the space rines... is it cuz the rines declared Kronus as Mundus Prohibitis, but Aleksander didn't want to lose his power over the planet's ppl?

So theres the Adeptus Sororitas (? correct spelling?) with the Sisters of Battle, the Rines, the Imps, the Inquisitors (are they the witch hunters?), the Mechanicus, the Chaos rines and their subdivisions among the 4 powers of chaos, the humans defected over to the tau... wow... there are so many humans to keep track of.

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WordBearer In reply to CrabTasterMan [2008-05-26 03:20:22 +0000 UTC]

Yep, there is a reason why half of the armies in 40k are human in one form or another.

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CrabTasterMan In reply to WordBearer [2008-05-26 09:58:22 +0000 UTC]

Do you know anyone else on dA or elsewhere that is prolific in creativity as you are? As in, they have or iare working on their own WH40K fanfictions with illustrations and stuff? (emphasis on visual works) Can you tell me plz? I wanna see more of this kind of stuff.

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WordBearer In reply to CrabTasterMan [2008-05-26 17:14:32 +0000 UTC]

Yeah, just look through my favorites section, I probably have about half of the 40k art on da in there!

As for actually making their own stories and factions, there are a few people, the only other comics that I've found are Proiteus's stuff and the guy who does Immortal Enemies.

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CrabTasterMan In reply to WordBearer [2008-05-26 19:05:41 +0000 UTC]

My impression: Proiteus only cares about big guns and making his army look unique with stolen Necron tech, which is so far canonically impossible... I necrons disappeared and left no traces of themselves behind when they lost a battle. Zanatorian powerwhore. I have yet to see a REAL story like yours where the characterS (more than 1!) actually does something, I dun want some background info/setting for a custom army from a plain geek

Immortal Enemies.. gotta check that one out! Off I go!

Does the Kasrkin here have access to vehicles? A tank might be too much without a good reason (if it was their mobile terrestrial ground base of operations, perhaps!) maybe some lighter armored cars with guns, u know, those that fall under the same category as Halo's Warthogs, SCG's buggy, and GrimHounds from some WH40K spacewolves customized vehicle on DevArt. And does the inquisitor have a personal vehicle she rides on too?

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WordBearer In reply to CrabTasterMan [2008-05-27 03:38:33 +0000 UTC]

I hadn't planned on giving them any ground vehicles for 2 reasons. First, her team is trying to infiltrate on the ground and find out what's going on, and to do that you need to be stealthier than you can be while driving around in a land raider. Second, Vanessa is more prone to use what's available rather than having her own forces.

As for access, yes Kasrkin hve full access to all of the gear the Cadian's have, though they are primarily employed as elite heavy infantry.

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CrabTasterMan In reply to WordBearer [2008-05-27 12:00:29 +0000 UTC]

no heavybolter servitors or the like for her? Wait a sec, are inquisitors psychic? I always had the impression that they were. Any psyker assistants or something?

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WordBearer In reply to CrabTasterMan [2008-05-28 21:28:13 +0000 UTC]

She has an Astropath, but no she is not herself a psyker. A great many are, but many are not as well. In 40k they all count as psykers because several abilities they gain from their extreme faith in the Emperor are psyker like, like "Word of the Emperor", which isn't a psychic power technically even though it functions as one in game terms.

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CrabTasterMan In reply to WordBearer [2008-05-29 10:55:39 +0000 UTC]

What is an Astropath?

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WordBearer In reply to CrabTasterMan [2008-05-29 22:12:33 +0000 UTC]

Psyker that has been specially trained to act as a communication relay between worlds, allows for faster than light communication, they need to be specially joined with the Emperor to be able to do it, and this process usually leaves them blind with burned out eye sockets. Most die within a few decades of beginning service in their early teens, the demands put on the average Astropath exhaust them rapidly.

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CrabTasterMan In reply to WordBearer [2008-05-31 09:36:02 +0000 UTC]

Are psykers psykers based on genetic prevalence of some psyker gene? Or is it unpredictable who will be a psyker? Is someone a psyker from birth or can someone be one later in their life? If there is such a gene, does the Imperium know about it and use it to make more psykers?

About the gene seed... i heard each chapter has one, and it has something to do with the emperor and making normal recruited boys into superhuman space marines...

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WordBearer In reply to CrabTasterMan [2008-06-04 02:43:13 +0000 UTC]

Ok, to answer these in sequence:
1. Psykers are people with psychic powers, and it is a combination of a genetic and a spiritual condition. Yes there are genetic markers which suggest that a person may be a psyker, but the problem is that they do not guarantee it in any way, and a person may be a psyker and not have the markers. On the whole it is an extremely poorly understood concept and not fully a biological one, which is why it is extremely unpredictable in its occurrence. As for can psykers be bred, yes and now. Psykers tend to have psychicly sensitive and gifted children, but they also tend not to just as much, so again its extremely unpredictable.

2. Gene seed is the genetic map for all of a Space Marine's 19 additional organs which combine to make him the superhuman being he is physically. Gene Seed is a combination of the Genetic blue print from the primarch of the chapter's first founding legion, with the mutations and changes which have occured throughout time, and the genes of the individual space marine as well. It is not a seperate thing from his own genetic code but it rather fuses together with it. As for the Gene Seed as a literal organ, a space marine possesses 2 progenoid glands, these are additional organs which contain the complete gene seed (all of the other organs possess their respective genes, but not the ones for the other 18, only the prgenoid glands have them all.) and which each have enough of the gene seed in them to allow the growing of a single complete new set of 19 implants. The Gene Seed is the embodiment of the spirit and life of the chapter, for without it they are doomed to death and extinction, and they will do whatever it takes to protect it and ensure its purity, for any major mutation can render at set of implants unusable. The 2 organs are removed at different times in a Space Marine's life, the first when he completes his training and initiation into the chapter's ranks and the second at the time of his death.

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almightybob42 [2008-05-05 03:08:47 +0000 UTC]

nice guns....

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WordBearer In reply to almightybob42 [2008-05-07 17:02:53 +0000 UTC]

ty

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