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#adventurers #dragons #dungeons #jungle #rpg #savage #tide #troglodyte #farshore #temute
Published: 2020-02-04 07:08:25 +0000 UTC; Views: 1086; Favourites: 47; Downloads: 0
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Description The adventurers had then left Farshore through the eastern gate, determined to rid the interior of the island of Temute of a tribe of troglodytes that terrorized the settlers of Farshore adventurous enough to venture there. Kyalani's idea. It didn't take long to come across these smelly reptiles, who had ambushed them, but whom they had quickly repelled. It was just before the whole tribe fell on them.
" Damned lizards," thought Fira, as they violently exterminated the creatures in minutes almost without a scratch.

An "Heirs and Savage Tide" episode located in the World of Greyhawk

Foreground foliage by Jean52
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Comments: 47

JoePingleton [2020-02-10 18:18:48 +0000 UTC]

Magnificent scene, love how expressive everyone is and the light and forest is gorgeous

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dungeonmeister In reply to JoePingleton [2020-02-10 21:33:06 +0000 UTC]

Thank you very much Joe!

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Mekheke [2020-02-09 16:42:10 +0000 UTC]

Super image. L'ambiance de jungle est très bien rendu et les poses et expressions sont excellente comme d'habitude.

On aurait presque de la peine pour l'homme-lézard à cause de son expression de terreur.

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dungeonmeister In reply to Mekheke [2020-02-10 07:37:04 +0000 UTC]

Ben ouais...mais c'est lui qui a commencé...

Merci pour le comment!!

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Telperion-Studio [2020-02-07 22:10:26 +0000 UTC]

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dungeonmeister In reply to Telperion-Studio [2020-02-08 07:46:25 +0000 UTC]

Thanks a lot for supporting me!!

We do not play online but around the table  with dices and  beers at hands!!

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weyrwoman-lessa In reply to Telperion-Studio [2020-02-08 00:47:26 +0000 UTC]

There are sites as Roll20.net, that give RPG groups a virtual table - for example, if one lives in New York, the next in Brasilia, one in Cologne, one in Cairo and the last in Tokyo... (although they might find it difficult to schedule a game together because of time offset )


But there's everything needed - character sheets, dice, map space, tokens, and the important part of the rules, mostly. You could try your luck and find a group there that accepts newbies, or you could ask people you know if they want to start the journey with you ^^


I fear my groups that play online would be very uncomfortable for you, because of the time difference, else I'd ask my players straight away if they'd allow a new member. But the one on Saturdays has a player barely speaking English, and the other one is on Wednesdays, about 8pm - that is 4pm in Brasilia.

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Telperion-Studio In reply to weyrwoman-lessa [2020-02-08 19:03:09 +0000 UTC]

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weyrwoman-lessa In reply to Telperion-Studio [2020-02-08 22:15:30 +0000 UTC]

I have only one group I could fit you in right now, and that's no fantasy genre. But if you'd like - imagine our world, here as we are, but with all the magic creatures you heard of... vampires, werewolves, mages, changelings (fey), mummies...


We're playing the Mage variant where all the players play awakened mages. Mages are both at the same time - the weakest and the most powerful creatures on earth ever. They're normal humans, so a bullet might kill them (while werewolves or vampires just shrug their shoulders on that), but if they are prepared and have a little power, they're GODS. Later on, the creation of new life, even with a sentient soul, is possible. If you find a way to prevent the Backlash...


It's one of the most fun RPG systems I ever played, because magic is completely up to your imagination. You have Spheres of Knowledge, that cover magical "topics" of life, spirits, magic itself, time, forces, correspondence (the knowledge of space), mind, entropy (the knowledge of fate and probability), and matter, and depending on what knowledge you found, you can put your own magical effects together. "Hey, I know how to look to another space and open a small window to it... and I know enough about life to affect small or simple life forms... I can literally draw that rabbit out of my hat!" - or: "I have a slightly deeper understanding of life, so I can heal myself and grow myself wings!"


If you ask yourself what's preventing a mage from simply creating diamonds from dust or scorching any asshole in elemental fire... oh, well... it's reality itself. It can literally shred you to pieces.


In case you want to know more, I will ask tomorrow if the other players would be comfortable to add you. We're playing about once per month on a Sunday evening (so, afternoon for you) on a date arrangement basis. If you're interested, just tell me, and we'll see what we can do.

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Doc-Savage21 [2020-02-05 10:00:11 +0000 UTC]

J'adore les lézards (depuis le caiman de l'Araignée/Spiderman), très belle utilisation du lézard du genesis 2M, bon boulot aussi sur le décor sylvestre, et encore une fois bravo pour le choix des couleurs.   

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dungeonmeister In reply to Doc-Savage21 [2020-02-05 12:30:30 +0000 UTC]

Merci mais je ne sais pas si le G2M est content d'avoir été choisi quant à lui!!   

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Doc-Savage21 In reply to dungeonmeister [2020-02-05 15:36:33 +0000 UTC]

 Il est vrai que voir un lézard être brutalisé ce n'est pas engageant.  

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NEWATLAS7 [2020-02-05 04:28:20 +0000 UTC]

Intéressants point de vue et couleur dominante ! Belle scène !

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dungeonmeister In reply to NEWATLAS7 [2020-02-05 06:41:26 +0000 UTC]

Merci beaucoup! Bonne journée!

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Markkus3D [2020-02-04 15:38:23 +0000 UTC]

Ah, en voila une belle scène d'action... et le point de vue est bien choisi, on est dedans. Bravo

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dungeonmeister In reply to Markkus3D [2020-02-04 16:11:02 +0000 UTC]

Merci beaucoup!!

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pchef [2020-02-04 10:05:04 +0000 UTC]

très belle scène. Les trois à l'arrière ne semble pas tellement concernés   Ou alors ils font semblant de ne pas avoir vu.

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dungeonmeister In reply to pchef [2020-02-04 10:14:45 +0000 UTC]

Ils veillent, si jamais le reste de la tribu se pointe, ce qui ne va pas tarder!!

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Kalebold [2020-02-04 09:50:10 +0000 UTC]

looking good.

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dungeonmeister In reply to Kalebold [2020-02-04 10:13:46 +0000 UTC]

Thanks!

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Cederien [2020-02-04 07:36:06 +0000 UTC]

Clearly no druid with the group. Slaughtering an entire tribe of creatures who do nothing but defend their territory. All that would've been required was to leave them well enough alone. So typical human, sadly enough.
Pretty amazing action render though.

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dungeonmeister In reply to Cederien [2020-02-04 07:46:53 +0000 UTC]

You lift here the question of ethics in RPG. For players, since those Trogs are labelled "Evil" in the rulebooks is enough for not thinking of other means to take the problem of cohabitation in charge than hack and slash. Typical RPG behaviour...but characters are not Nobel Prize winners after all.
Thank you for this comment!!

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Cederien In reply to dungeonmeister [2020-02-04 15:17:50 +0000 UTC]

Agreed and depending on who plays what in a given campaign the outcome might be the same with my group. Especially right now with 50% of the groups 'conscience' on an extended hiatus.
OTOH with the right players on the right type of character my group might hesitate. A pretty dissimilar situation with a rather comparable moral question once even led to the entire campaign 'exploding'. Some characters refused to go on with certain others, splitting the group neatly in half. Not exactly the desired (or expected) outcome.

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Magnus-Strindboem In reply to dungeonmeister [2020-02-04 09:26:01 +0000 UTC]

Well, if they are labeled evil, they should be portrayed as such. They do not simply 'defend their territory'.  This includes being a threat regardless wether the characters try to appease them or not. Otherwise they would be neutral or something. Not having an understanding of what evil means, can lead to a quick end in the pot, regardless of regretting being typical human or not.

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-04 10:00:18 +0000 UTC]

It's said that the troglodytes terrorized the settlers of Farshore. But yeah, with a little humility and will to compromise a beneficial coexistence would have been possible.

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-04 10:04:52 +0000 UTC]

In that case, they're not evil. Which would be against the rules. But the inconsistency already exists design wise.

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-04 12:35:11 +0000 UTC]

Most creatures have a "usual" alignment - Trogos be usually ebil. But that doesn't mean they're always evil, or that a single tribe couldn't be lawful good and run by the most wise healer. Since there are pepole who have allowed succubus paladins, even the inherent evil of an aligned outsider isn't something that could not be overcome.


I often use creatures mis-aligned; in one of my campaigns I have a gobbo tribe ruled by a copper dragon, and while they're as mischievous as their normal cousins, they're much less malign.

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-04 12:49:35 +0000 UTC]

The good thing about the system, as long as it's communicated to the players, the DM has the last word

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-04 17:10:57 +0000 UTC]

Oh, they know that...


One day, I'll go through the most iconic PF monsters and try to evaluate what would logically happen if they are thrown in area XY, and then my players would have to cope with the outcome... We'll see what happens to "human supremacy" then, given the reproduction rate and physical might of orcs... Oh, and of course pull through what "high magic" would mean.

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-05 19:07:04 +0000 UTC]

I don't know if you own the 4 original D&D boxed sets. I always like the way they covered the changes of gameplay in the higher levels (including 'high' magic or outsiders). That was one thing that I did not like much about AD&D and the later incarnations which were more of a power rush to a certain leveln and then most was at the discretion of the DM.

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-05 21:44:36 +0000 UTC]

I stepped into D&D with 3rd ed, and found it awkward at best. Years after, we began Pathfinder, and while I'm still not a huge fan of "Oh, look, a myriard books to build your char from!", at least the rule system is free, online, and much more logical...

My entry drug was Dark Eye.

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-05 22:33:52 +0000 UTC]

there was no 'online' when I started with that... free meaning these strange old blue copy stuff... I came upon upon Dark Eye much later, but as with Midgard, I feel it lacks a certain lightness of game.

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-05 23:18:37 +0000 UTC]

I started RPG about ... erm ... (*will I admit I'm so old? *) 23 years ago with Dark Eye. Then came WoD Mage   and Shadowrun (*brrr*) and a dip into some other other WoD games, and only after that D&D and Pathfinder. We started our main campaign about 2010 or 12 and ended it last year. It was a long time to play my cleric, and this shy ass only showed his face to me about 2018 or such...


And yes, the rules system of Dark Eye (3rd ed) was a pain in the ass. But I loved the world.

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-06 09:31:59 +0000 UTC]

Don't worry about that age thingy... I think I -stopped- playing actively thirty years ago... with some small attempts in between... so do a quick counts on your fingers and give a sigh of relief when it comes to your age But I follow rpg stuff until now since it's such a great source for creative material. Still got hundreds of Dragon Issues on the drive... if I feel nostalgic...

I do like the original D&D system... It's not attempting to pander to realism... which is taste I think. But as the stuff with 'human supremacy' and 'high magic'... if you really think a lot of concepts in fantasy rpg through, it falls apart on it seams. So players who tried to be pushy on the grounds of realism (but actually just out for advantages) got a lot of clubbing on their heads (their characters of course)... But that's why I never warmed up to the more 'serious' systems, even though I love the setting materials.

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-06 21:35:02 +0000 UTC]

A pity you gave it up, although it is time consuming ^^


It would be just an experiment for fun. I do play in the non-realistic systems and environments, but it would be fun to do once... Just think about a spell like "Create food and drink". Temple, Novice entering. Exhausting years of learning and training. Finally, a Level 1 cleric. Big party, much beer. Next day he wakes up, a dark cellar and a few other who made it to clerics yesterday. Since XP are not depending on time, extra-exhausting levelling training, until after a month a bunch of 5th level clerics emerges from the cellar, and is now creating food and drink for the hungry city population all day long. Extra bonus points if you made it to Level 11 to cast Hero's Feast and Heal.

That would give much more farmers the opportunity to do some craftsman's jobs, or study to become a wizard, or...

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-06 21:40:15 +0000 UTC]

Actually I had so much fun with creating worlds and writing that I skipped on the RPGing part. That was how it started. I thought, why bother with those noisome players who always fail at noticing the niceties of the plot and just try and bash anything in sight and fail at every other trap and twist

So I created my own characters and let them run free and developed a nicely massively multiple split personality free of charge

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-08 00:49:33 +0000 UTC]

Hehe, I love letting my stories loose on my players too much to give up DMing. I simply haven't got the TIME to write them all down. Better hit at least a small audience with them.


(Plus it's a fun way to test the consistency of characters.)


And my players know that it's mostly a bad idea to bash everything in sight. Hehe. I made them feel their actions have CONSEQUENCES.

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-08 13:32:20 +0000 UTC]

unfortunately stupidity on the side of the players can quickly become a nuisance. 

"Due to offending the great wark of quark you are now designated the annual Trog Prom Night main course. I hope you feel warm and comfy in your kettles... for a while. You may now roll new characters... again..."

 

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-08 21:50:58 +0000 UTC]

Hehe, that's why I don't prep. I have a story, and some nice NPCs, and I just throw random (or not so random) bits of information at the players until I herd them into the right direction. And if they really SPOIL anything I prepped (mostly by inactivity; "The dragon kidnapped my daughter!" - "But we have our beers..."), well, I just re-use the story and withdraw half of the reward (So, you don't want to rescue the poor girl? Well... then at the first night camp outside the city, a large, red scaled magpie flies by and snatches your precious equipment... By the way, you've seen it fly over to the mountains).

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Magnus-Strindboem In reply to weyrwoman-lessa [2020-02-10 20:55:14 +0000 UTC]

Lol... punish them were it hurts!

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weyrwoman-lessa In reply to Magnus-Strindboem [2020-02-10 21:27:51 +0000 UTC]

Else, punishment doesn't work. You only got to know what will bring your players to move their asses.

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dungeonmeister In reply to Magnus-Strindboem [2020-02-04 10:13:28 +0000 UTC]

A bit of philosophy does not hurt anyone sometimes!!

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Magnus-Strindboem In reply to dungeonmeister [2020-02-04 10:33:45 +0000 UTC]

Lol... of course the 'evil' tag was used quite lightly at times. But otherwise the characters would be technically rampant mass murderers after the first adventure. So it does not hurt to take these things into consideration. Evil means that the trogs will take any kind of cooperation or cohabitation or appeasement as a sign of weakness to exploit and eterminate or enslave the humans as soon as any opening ensues, and any outward signs of tolerance are just fake. If those things are not controlled tightly, it's difficult to enforce any moral standards on priests and paladins for example.

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dungeonmeister In reply to Magnus-Strindboem [2020-02-04 10:38:58 +0000 UTC]

My following scene will be a Tavern celebration (What? Again?), maybe we can have a discussion about alcohol-related harms among adventurers?    

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Magnus-Strindboem In reply to dungeonmeister [2020-02-04 10:40:55 +0000 UTC]

I first need to see their gods and church treatments on beverages, before I can state any conclusive opinion on that! 

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dungeonmeister In reply to Magnus-Strindboem [2020-02-04 11:04:12 +0000 UTC]

haha so stay tuned!!

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Cederien In reply to dungeonmeister [2020-02-08 23:53:57 +0000 UTC]

Well, well I'm away for a few days and miss a most interesting discussion. A shame.
Anyway in my experience with adventurer parties involved, alcohol-related harms do not apply to the adventurers but to the tavern.
(Current count is three taverns/inns burnt down, one collapsed, one taken over by green slime and one disintegrated. Just as many suffered extensive, but not terminal damage. Including one where a tyrannosaurus was 'accidentally' summoned into the basement ... which wasn't high enough to accommodate him, who could've known. )

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