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dwsel — 12-08-30 Soft morning

Published: 2012-08-31 13:22:36 +0000 UTC; Views: 1437; Favourites: 33; Downloads: 0
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Description My entry for 'Depth of Field: Lets Get Focused' contest: [link]

Apps: Bryce + a little bit of GIMP

Resources:
- Dutch Iris from Xfrog: [link]
- orange boheh from Night Fate Stock: [link]
- grass no.3 from my personal lowres grass pack
- custom Brycean tree
Related content
Comments: 26

SgianDubh [2013-11-23 12:47:14 +0000 UTC]

Just beautiful. Love this little waterdrop on the petal

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Werewoofwoof [2013-11-16 17:08:13 +0000 UTC]

Very pretty image, hun! :3

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dwsel In reply to Werewoofwoof [2013-11-16 17:33:01 +0000 UTC]

thanks for faving

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sofiafarhan [2013-04-19 03:34:59 +0000 UTC]

awesome !!

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dwsel In reply to sofiafarhan [2013-04-27 14:20:39 +0000 UTC]

Thank you for adding me to watchlist as well

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sofiafarhan In reply to dwsel [2013-05-04 11:49:02 +0000 UTC]

u r welcome !! loved ur work

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slepalex [2013-03-14 10:31:54 +0000 UTC]

An impressive result! It looks like a photo.

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dwsel In reply to slepalex [2013-03-20 12:08:26 +0000 UTC]

Thanks! I also like it a lot - I think that just tiny steps add to realism, some postpro to add camera imperfections we all used too see on photos, etc.

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relhom [2012-12-04 15:19:11 +0000 UTC]

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lady-AquaLena [2012-09-13 11:46:12 +0000 UTC]

Great!!!

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dwsel In reply to lady-AquaLena [2013-01-04 14:52:05 +0000 UTC]

thank you for faving! Happy New Year

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timemit [2012-09-05 20:18:34 +0000 UTC]

I have played around with bryce for a fair while and this is super

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dwsel In reply to timemit [2012-09-10 22:28:43 +0000 UTC]

Yeah, Bryce is a nice tool to make abstracts, but since a year ago or sth. the landscaping art became one of my muses. I'm definitely thinking about making abstract artworks in the future, oh maybe 'making 3d fractals attempt no.3'?

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timemit In reply to dwsel [2012-09-10 22:43:16 +0000 UTC]

well if you like using bryce and you have a reasonable powerful pc you could try making 3d fractals in Incendia, converting them to .obj files in geometrica then rendering them in bryce ..like I have just started doing inspired by it works really nicely only I haven't tried bryce as the render engine I have been using C4D instead

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dwsel In reply to timemit [2012-09-10 23:20:35 +0000 UTC]

Indeed, that a nice gallery I didn't know before of. Thanks! (added to faves )

I have tried once an importing classic mandelbulb to Bryce using this technique: [link]
As long as I used classic lighting, reasonable resolutions it was coming out nicely, but when I've turned on TA, put in the scene 2 TA optimized lights, and made mandelbulb out of glass... the renderer crawled to dead, even with quite decimated object.
I gave up after several days of rendering with pauses, and haven't tried it again so far. Glass material on such a complex object with Brycean non-adaptive renderer on my computer is no-go

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sed [2012-09-04 15:26:58 +0000 UTC]

PURDY!!!

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dwsel In reply to sed [2012-09-05 01:27:10 +0000 UTC]

I'm happy to hear you like it

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davidbrinnen [2012-09-01 07:10:54 +0000 UTC]

Good use of DOF, the colour saturation for the scene is excellent, I don't see any noise from the DOF, is that down to scaling or softening from GIMP?

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dwsel In reply to davidbrinnen [2012-09-02 00:13:24 +0000 UTC]

The noise was terrible, especially on the trees. The image is rendered only with 16 samples/px. I used 3 blurred layers (blur, blur more, gaussian blur 4) and painted their transparency masks in places with noise, being careful not to destroy any sharp edges from original.

I started working very late on this image, and I wanted to finish before the deadline. The rendering took me sth like 25+ hours, which is quite long considering I had to sacrifice some qualities. For example I had to get rid of partial transparency (5-10%) of the flower (for grass it's still on and it has quite a nice effect on the image), self shadowing of the flower petals and grass clumps, and even excluded flower from the dome light (that's why it has so much contrast and I had to lighten shadows in post).

Saturation was tweaked in post. The original didn't have enough colourization I needed so instead of spending more time on tweaking light or just adding saturation I painted in soft light blending mode some pink, orange, mint green washes.

I uploaded the process/making of: [link]

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davidbrinnen In reply to dwsel [2012-09-02 12:06:34 +0000 UTC]

Thank you for the explanation, and the link, impressive work. I am a bit useless when it comes to paint packages, which is main reason why I try to do everything in Bryce.

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medoo-khfaga [2012-08-31 22:24:43 +0000 UTC]

very nice photo ...

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dwsel In reply to medoo-khfaga [2012-09-05 01:24:41 +0000 UTC]

Thank you kindly Have a nice day

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Ton-K300 [2012-08-31 19:27:50 +0000 UTC]

Excellent!

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Astra-Planetshine [2012-08-31 14:30:18 +0000 UTC]

Hey nice photo what kind of camera did you use? okay i know it's not a photo but it looks a lot like one. awesome job on photorealism!

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dwsel In reply to Astra-Planetshine [2012-08-31 14:57:58 +0000 UTC]

thx, that was digital cam in the Brycelandia world, but shhh... don't tell anyone

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Astra-Planetshine In reply to dwsel [2012-08-31 15:13:15 +0000 UTC]

No problem, lmao XD

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