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DXBigD — Robot - Large Front - Red

Published: 2007-01-05 22:40:50 +0000 UTC; Views: 7368; Favourites: 70; Downloads: 125
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Description Alright, here's my first model for 2007.

- 851 Polygons (mostly quads)
- 170% UV coverage
- 1024x1024 - texture for the body
- 32x64 - texture and alpha for the little flame



This is my dirty, worn-out red paint look. It's based on that real-time strategy game look, such as in Supreme Commander/Total Annihilation ([link] ), Dawn of War ([link] ) and so on. It's not made for extreme close-ups, obviousely, and it has one major team color that can be changed to anything else easily.

I didn't make a pose for it yet or made it shoot flames from where the hands should be, but I'll probably make an image with that later on.


I'm particularly happy with my UV mapping on this one. I spent a couple of hours mapping it but everything's mapped properly, from the large areas to the tiny antennas.
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Comments: 59

Silverlion [2010-02-24 23:44:19 +0000 UTC]

Fantastic. I might add some metallic um highlights, right now it looks like its built from cardboard. Mind you--an awesome cardboard mech. Still a bit more metal look might help.

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DXBigD In reply to Silverlion [2010-02-26 04:39:56 +0000 UTC]

Thank you. This only had a texture at the time, so no proper specular highlights or bumps.

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PlasmaFire3000 [2010-02-24 23:38:20 +0000 UTC]

This reminds me of a mecha puzzle kit Enjoymobil used to sell a few years ago: [link]

Great choice of weathered/eroded textures on the armor plates. Definitely gives it a more-realistic appearance.

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DXBigD In reply to PlasmaFire3000 [2010-02-26 04:40:27 +0000 UTC]

Interesting!

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El-Bronco [2010-02-20 12:09:50 +0000 UTC]

Ugh, nice texturing.

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El-Bronco [2010-02-02 04:58:29 +0000 UTC]

Awesome! Can I ask you somrthing? How do you use alpha channel ?

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DXBigD In reply to El-Bronco [2010-02-04 02:25:00 +0000 UTC]

The alpha channel is the transparency channel. Just drop an 8-bit (black and white) image into your material's alpha or transparency slot/channel to use it.

The parts of your alpha map which are black and transparent and the white parts are opaque. Anything in-between is more or less see-through.

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El-Bronco In reply to DXBigD [2010-02-04 10:58:06 +0000 UTC]

I see. Must dig more about this.

Thanks

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SquattingNev [2007-12-06 12:22:38 +0000 UTC]

it looks cool but there are scuff marks all over it, even in places where there should be none. otherwise, looks good.

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DXBigD In reply to SquattingNev [2007-12-06 21:37:54 +0000 UTC]

Hehe, yeah, I got lazy and mainly followed the edges of polygons.

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SquattingNev In reply to DXBigD [2007-12-07 08:07:33 +0000 UTC]

haha fair enough I'd Probably do the exact same thing! haha

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warag [2007-11-19 13:36:24 +0000 UTC]

Wow!! Great work, especially the texture on it

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DXBigD In reply to warag [2007-11-23 23:03:17 +0000 UTC]

Thanks a lot

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T-Tiger [2007-10-03 16:20:22 +0000 UTC]

Holy Shiznit.. that's amazing. I find 3D work is generally underappreciated.. but I know all about the time and effort that goes into 3D modelling texturing and animating.. This is brilliant!.. keep it up!

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DXBigD In reply to T-Tiger [2007-10-24 01:59:54 +0000 UTC]

Thanks Tiger.

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akdesignstudios [2007-08-24 20:56:24 +0000 UTC]

Nice.

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DXBigD In reply to akdesignstudios [2007-08-29 17:26:34 +0000 UTC]

Thank you!

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whoisnarf [2007-07-23 15:27:36 +0000 UTC]

nice model and seXi textures!
the only thing that imo doesnt look real is the pipe which ends with that fire - isnt it a little bit too thin?

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DXBigD In reply to whoisnarf [2007-07-25 21:05:10 +0000 UTC]

Thanks!

The little pipe is just where the little spark/flame that ignites the actual flame thrower comes from though. The actual flames look a little more like so: [link]

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whoisnarf In reply to DXBigD [2007-07-25 21:36:00 +0000 UTC]

ye, i know.
but the whole robot is so massive and this pipe is so thin.. too thin. but its just my opinion.
cheers!

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twtmaster [2007-07-09 07:32:01 +0000 UTC]

^^ This robo does kinda look like he just climbed out of SupCom or TA Or hes just a taller cousin of the Dreadnaught. Either way, its cool (esp. paint chips, makes it realistic ^^)

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DXBigD In reply to twtmaster [2007-07-13 15:28:20 +0000 UTC]

Thanks a lot. I think he'd fit right in in an RTS game, but SupCom's not into the close-range flame thrower types anymore.

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eugenesoh [2007-06-08 16:31:43 +0000 UTC]

great texturing!

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DXBigD In reply to eugenesoh [2007-06-17 05:27:37 +0000 UTC]

Thank you.

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epill [2007-05-21 14:28:46 +0000 UTC]

nice mecha!!!

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DXBigD In reply to epill [2007-06-17 05:28:38 +0000 UTC]

I'm not sure what exactly makes something a mecha since I don't read/watch/know about anime but thank you. I like to think of my robots as mechs since I used to play the Mech Warrior games.

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epill In reply to DXBigD [2007-06-18 14:12:40 +0000 UTC]

ha!! keep making robots then!!!!!!!!!!

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spit--fire [2007-03-09 08:24:13 +0000 UTC]

nice paint

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DXBigD In reply to spit--fire [2007-03-10 16:31:14 +0000 UTC]

Thanks a lot.

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Diaboy [2007-01-22 15:16:25 +0000 UTC]

Thats cool, the mapping on it looks sweet.

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DXBigD In reply to Diaboy [2007-01-25 04:22:10 +0000 UTC]

Hehe, thanks.

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CarlosAndres [2007-01-07 10:08:00 +0000 UTC]

I love how lazy he kinda looks, like his head is hunched over, and the legs bent forward a bit in a real slouching kind of pose. Whether it was intentional or not, it gives it some personality. Even in stuff like an RTS, it's fun to look closely at units and see the little things about them like that.

Very nice

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DXBigD In reply to CarlosAndres [2007-01-07 21:29:47 +0000 UTC]

Thanks man. I wanted to make it look like it could move in a bit of a human way.

If you play Dawn of War or any of its expansions you'll notice that the animations are the best things about those games visually. Even big robots and vehicles seem alive and can shoot, burn, kick, stab, punch, pick people up and throw them around, bite them, etc. They all have some expression and life to them because of the animations, so I wanted to give my robot a bit of that feel. (even though it's not animated)

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ikarus-tm [2007-01-06 18:54:36 +0000 UTC]

hahaaa this is the mother of all !
cool UVmap but... the flame launcher could use some more specific elements (like some gas tankers and pipes)

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DXBigD In reply to ikarus-tm [2007-01-06 20:53:29 +0000 UTC]

Yeah I'd normally make those if it were a person carrying a flame thrower, but the idea is that head area is so huge that it could easily fit some liquid there and also in the little back pack. I also added some pipes around the arms. The liquid would go through the body and into the arms since he is a robot after all, with no internal organs.

All in all it's like most RTS robots - they're small and make no real sense if you actually look closely.

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ikarus-tm In reply to DXBigD [2007-01-07 08:03:36 +0000 UTC]

imagine shooting its head and exploding because of the gas XD

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DXBigD In reply to ikarus-tm [2007-01-07 21:26:34 +0000 UTC]

That would be pretty cool. Bullets wouldn't break through the metal but it would be nice (in a game) if bigger projectiles made it blow up and burn everything around it.

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enigmaenigma [2007-01-06 16:51:42 +0000 UTC]

god work man!!

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DXBigD In reply to enigmaenigma [2007-01-06 18:02:14 +0000 UTC]

Thank you.

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overdose666 In reply to DXBigD [2007-02-10 07:29:38 +0000 UTC]

since when r u god?

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DXBigD In reply to overdose666 [2007-02-10 19:19:47 +0000 UTC]

Shh, no one must know.

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sevenofeleven [2007-01-06 16:41:18 +0000 UTC]

Looks great.

Has more of a Tau Battle suit look.
Not too many people talk about TA, still playing it now.

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DXBigD In reply to sevenofeleven [2007-01-06 18:00:38 +0000 UTC]

Thanks. It Is those invisible units that this was inspired by, though I only played a couple of skirmish games so I really don't know the units yet.

Oh and I mentionned TA because the guys making Supreme Commander are ex-Cavedog guys so the gameplay is almost exactly the same, with some improvements.

There's an open multiplayer beta of Supreme Commander that anyone could play but I just checked and it seems like they ended it so new people can't sign up anymore. I was gonna give you a link to it, but nevermind.

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sevenofeleven In reply to DXBigD [2007-01-06 18:09:52 +0000 UTC]

Have had my eye on Supreme commander, battles on multiple fronts, nukes, big sea battles. Yeah, I am going to snag the demo the millisecond its available. Got a bunch of screenshots as wallpapers too. Hope they don't make it a Vista exclusive like halo 2 for the PC.
*puts eye back into head*

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DXBigD In reply to sevenofeleven [2007-01-06 23:43:55 +0000 UTC]

Nah, it'll run fine on XP, that's where I've played it. The beta was just the multiplayer version, so I can't speak for single player missions, but it's very nice, gameplay-wise. Also, it runs very well online even with lots of units (on A64 4000+, 1GB or RAM an da 6800GT OC), though I used this AI hack to play against the computer, which took down the performance a lot. (it shouldn't have this problem with the official AI)

You'll actually not care too much about graphics while playing it, surprisingly. It looks ok overall, but one of its best features is the ability to zoom out at any time - a lot. While you play, most units will just be little dots and you'll only pay attention to the large units, some of which take over an hour to build (seriousely). Of course with a lot of workers and resources you can take that time down to 10-15 minutes. Anyway though, the zooming out feature is extremely well implemented, so much so that I have a hard time playing other RTS games now without it. It's definitely a great RTS game.

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sevenofeleven In reply to DXBigD [2007-01-07 01:18:58 +0000 UTC]

1 hour for a super unit, that will be cool.
I guess the slacker bots will be put to work.

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DXBigD In reply to sevenofeleven [2007-01-07 21:25:10 +0000 UTC]

Lvl3 builders all the way! (->[link] - [link] - [link] )

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sevenofeleven In reply to DXBigD [2007-01-08 01:44:31 +0000 UTC]

Easy AI all the way!

Thanks for the pictures, can't wait for the demo.
3 weeks clean of Warhammer 40K dawn of warark Crusade.

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sevenofeleven In reply to sevenofeleven [2007-01-08 01:48:04 +0000 UTC]

Forgot to ask, how is the music?
Nothing like hearing some appropiate sounding music when sending loyal robot minions to their death.

Smash mouth's "Super star" does not count.
Evanescence's "Call me when you are level 3" does not count either.

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DXBigD In reply to sevenofeleven [2007-01-09 05:14:11 +0000 UTC]

Well, that's one part I couldn't tell you much about. Since it's an MP beta, the music wasn't an important part of it, so I didn't really notice it. I generally have my own music playing during the game, so I'm not even sure if it Has music.

One thing I noticed, which was weird, is that Supreme Commander is one of the only RTS games where the character voices don't really stand out. There were some "we're under attack"-type sounds, but mainly it's squeaky robots and factory sounds without any real character like in Warcraft, Starcraft, DoW, etc. That's one thing they could improve for the retail version.

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