Comments: 7
Tin-Can-Colossus [2019-06-27 09:39:39 +0000 UTC]
Yes, the eternal question.
Beautiful design, that reflects the scale of such monolithic and incomprehensible structures. For me, Giger and Lovecraft would be the ultimate amalgamation of minds; a literal path carved out inward, towards our own psycheπ
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Tinselfire In reply to Tin-Can-Colossus [2019-06-27 11:52:38 +0000 UTC]
Indeed. On a more cynical note, the answer is probably that in the 80's Giger was starting to get too expensive for American Sega, who didn't really seem confident in the ability of their own products to sell - computer-focused publishers continued to hire or license unorthodox quality artists like Roger Dean and Rodney Matthews, and (Japanese) Sega later hired Jean Giraud. Giger tried his hand at game design as well.
The massive structures towering beyond the horizon are representations of the Apathetic Frog and Hype Snake, creatures which can rightly be described as deities in the loose setting of Ludosity games. The cosmos exists in a vague semblance of balance where unstoppable forces constantly plunge into immobile objects.
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Tin-Can-Colossus In reply to Tinselfire [2019-06-27 13:22:05 +0000 UTC]
Great homage to them lol.
The balance within the framework of our cosmos. One wonders what lies beyond.Β
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Tinselfire In reply to Tin-Can-Colossus [2019-06-27 13:59:56 +0000 UTC]
Ittle Dew 2, their currently longest and most comprehensive game, has almost as many layers to it as a From title. About half the content consists of increasingly obscure secrets exploring just how a colourful cartoony world of magic and adventure and where over 50% of the population is named "Jenny" works on the fundamental level and beyond.
At one of the very deepest levels there is an encounter with a kaiju-ish race of immortal giant insects existing only in the most desperate nightmares, and whose larvae reside in the total darkness separating different dreams from each other.
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Tin-Can-Colossus In reply to Tinselfire [2019-06-27 14:06:28 +0000 UTC]
Wow.
I would love to create a game like this. That is what I want to do eventually. Potentially an isometric RPG or something akin to dark souls(donβt laugh) π
Is it metroidvania style?
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Tinselfire In reply to Tin-Can-Colossus [2019-06-27 14:14:32 +0000 UTC]
Classic top down Zelda exploration and combat, with modern From-styled i-frame roll mechanics.
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