Comments: 17
Sano-Adono [2006-11-17 05:17:33 +0000 UTC]
Excellent!! I love this whole thing!!
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Milky-Chan [2006-10-22 16:28:00 +0000 UTC]
*reads your step-by-step of dolling and then looks at all her old (like the first ones that are so disfigured and all that jazz) dolls*
Where were you three years ago?!
But, yeah, colors from scratch are very difficult, But luckly some artist will make them for you.
I agree the colors run very smoothly! On kiss doll bases, I find my shading different from the original, so excelent job!
(sorry to compare to myself, I know I'm not the rock hard best or anything, I just know what I have trouble with and can help....yeah XD)
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HazeArtworks In reply to Milky-Chan [2006-10-24 21:16:10 +0000 UTC]
A lot of kiss doll bases have super high detail to their shading, and it's rather intimidating. That's something that I like holliness for; her bases use simple anime style shading.
That said, it's probably much easier to decrease the shading on a base that you want to use than it is to increase the detail.
As for the step-by-step, well, I never would have approached it that way three years ago myself. Stuff I've learned from my past works helped give me an idea of the techniques to use when pixelling this one.
Any time that you want to give me critiques or suggestions, please do XD
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Milky-Chan In reply to HazeArtworks [2006-10-25 02:49:03 +0000 UTC]
oh man! hope my Dolls don't look choppy and don't flow if thats the case. Honestly, it normally takes a while to dool, so I do parts in sections. Like, I'll work on the shirt, shade it, and then work on the rest later.
I think I normally just leave the shading alone or just recolor, only on kiss dolls do I change the shading. Maybe I'll upload one later like that....hmmm...
And anyway, I honestly don't think you need any suggestions, Its style. Alot of people mistake different styles with Being a good doller or pixel artist. Lines are blurry like that sometimes! XD
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HazeArtworks In reply to HazeArtworks [2006-10-24 21:18:53 +0000 UTC]
Oh yeah, and my step-by-step isn't great either. That is, I recently read something that suggests that you do all of your custom drawing first, then after that's done, you shade the whole thing at once. According to that, if you start shading parts of your art as you go, you are likely to much up light sources or palette. But if you have everything already drawn, then start shading the whole thing, you're likely to get a piece that looks like a whole, not just a sum of it's parts.
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Skull-X [2006-10-22 12:40:46 +0000 UTC]
Wonderfully done, incredibly smooth and a palette that works really well together. Nice style to the piece and overall very very impressive.
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nix-entente [2006-10-20 21:43:50 +0000 UTC]
Whoa. Hah, he's really cool! XD The proportions are great, and I love his hars. Hur.
But, seriously, cool!
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nix-entente In reply to HazeArtworks [2006-10-20 23:55:24 +0000 UTC]
So, what's the process behind taking something like that base and turning into the final product?
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HazeArtworks In reply to nix-entente [2006-10-21 07:52:37 +0000 UTC]
Hmm. The concept came to me pretty much the moment I saw the base. The hair and pose were perfect for Caydric, and Holliness had put extra effort into the base by adding optional limbs and making two different chests for male/female options.
To start out, I pieced together all the parts that I wanted. I then I grabbed some existing Guilty Gear sprites for the sake of their color pallette, and changed the skin color and hair color of the nude base. After that, I started drawing the first piece of clothing.
I used the pencil tool to draw a rough, blue sketch of how I wanted his pants to look. I then zoomed in and refined the sketch to be a one-pixel thick line in the shape I wanted. The process for that is practically the same as with a traditional pencil drawing - doing some sketchy lines, then erasing and refining. Once the outline for the entire pair of pants was pixeled, I filled it with a solid base color. After that, I started shading it by adding the darker color. Once the shape of the shadows was decided, I used a color between the base and shadow color to anti-alias the shadows, making their edges softer.
I basically just continued with that for the rest of it. I made some changes to the base as I went such as drawing new hands, or changing my palette. I also struggled with the lightsource on the armour and with the shape of the pants. I ended up completely redrawing the pants in my last step becuase I was never satisfied with what I had before this.
Thanks to my experience with the oekaki, I feel that I've actually improved my shading method, and shading the final part of this was quite easy.
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